Rev. 2.2 Page
30
of
42
SetVideoFormat
Changes the video format of a clip. Sequence
must already be mapped to a player/viewport
before using this command
VideoFormatplayerNumber(1-8)
viewportIdx(0,1) videoFormat(1080i
59.94 Hz. / 720p 59.94 Hz. / 1080p 60
Hz. / 4x1920x1080p 59.94 Hz. ...)
UnMap
This command unmaps the selected players. You
can also type ‘UnMap’ to unmap all players.
UnMap playerNumberList(eg. 135
means 1, 3 and 5)
Transport Control
Cue
This command initializes and preloads a player
(or all players when locked) with video and audio
in preparation for immediate playback upon a
start event
Cue [playerNumber(1-8)]
CueAtTime
This command sets a time in the future to cue all
players and then cues all players at that time.
CueAtTime time(HH:MM:SS:FF)
CueNextSequence
This command cues a sequence to a player that is
currently in use for playback
CueNextSequence
playerNumberList(eg. 135 means 1, 3
and 5)
when(ASAP,EOS,HH:MM:SS::FF,GPI0-
GPI7) start(0,1) block(0,1)
First
This command pauses a player (or all players
when locked) and skips to the first frame
First [playerNumber(1-8)]
GoTo
This command pauses a player (or all players
when locked) and skips to the selected frame
GotoviewportIdx(0,1) frame(n:
firstFrame<= n <= lastFrame)
[playerNumber(1-8)]
JogFwd
This command pauses a player (or all players
when locked) and skips to the next frame
JogFwd [playerNumber(1-8)]
JogRev
This command pauses a player (or all players
when locked) and skips to the previous frame
JogRev [playerNumber(1-8)]
Last
This command pauses a player (or all players
when locked) and skips to the last frame
Last [playerNumber(1-8)]
Lock
This command locks/unlocks all players. When
locked all players are synchronized and
start/stop/etc. together. Note: frame rate is also
important – the player with the shortest time
period between first and last frames of each
sequence is the master. All other players will
loop when this one does.
Lock bLock(0,1)
Pause
This command pauses a player (or all players
when locked)
Pause [playerNumber(1-8)]
Play
This command cues and starts a player (or all
players when locked)
Play [playerNumber(1-8)]
PlayAtTime
This command sets a time in the future to start
all players and then starts all players at that time.
PlayAtTime time(HH:MM:SS:FF)
[block(0,1)]
Stop
This command stops a player (or all players when
locked)
Stop [playerNumber(1-8)]
Status
GetBoardTemperatu
re
This command returns the board temperature
for the selected output module index
GetBoardTemperature moduleIdx(0,1)
ManagerStatus
This command returns status for all players
ManagerStatus
WaitInterval
This command delays the following command
until the waitInterval has been achieved
WaitIntervalnSeconds(n)
Содержание Venue Player
Страница 1: ...Venue Player System Guide ...