COLORdash™ Batten
User Manual
26
9/5/2008 9:49 AM
Custom Program
1.
Select from the eight existing [
Custom
] programs and it will instantly play.
2.
Enter the [
Edit
] section to create or edit program.
3.
You can create or edit up to 100 scenes. To program less than 100 scenes, set the [
Step time
] of the
scene
after
your last scene to 0.
4.
Select the ID address of the target unit. Setting ID address to 0 selects all units in the serial link.
Color/Effects combination for different IDs is allowed.
5.
Specify the [
Module
] or modules to run active.
Note:
this option is intended for use with the COLORado 3; for the COLORado 1, it will function as if
[
Module
] is set to one.
0 = 1,2,3
1 = 1
2 = 2
3 = 3
4 = 1,2
5 = 2,3
6 = 1,3
6.
RGB mix using the [
Red
], [
Green
] and [
Blue
] functions and adjusting the range between 0 and 255.
7.
Select a [
Strobe
] speed from 0-20Hz if desired.
8.
Select the [
Step time
] for the current scene.
Step time unit values
Range 0
– 10 =
0.1sec per unit
Range 11
– 255 =
1 sec per unit
9.
Set a [
Fade time
] for the current scene in one second increments from 0 to 255.
Play Schedule
Simply activate this menu [
Play schedule
] to run.
Clock
[
Clock
]
[
Time now
]: To view the current time on the controller.
[
Clock
]
[
Edit now
]: Edit the time and date.
Schedule
There are 24
Wash, Effect
and
Custom
programs that can be set with Start and End times. Start times take
priority over End times. Programs will not overlap. Programs with the most recent Start time will always override
the existing previously executed program.
Settings
[
DMX address
]
This function sets the DMX address for the controller. It is addressable from 1 to 250.
[
Range
]
Enter the number of fixtures connected in series.
[
Allow edit
]
This function either enables or disables editing in
Wash
,
Effect
and
Custom
programs.
[
Detect device
]
This is the manual method of detecting and connecting the controller to all new units in series. It is generally used
when you add more units to an existing system. Turning off and then on the controller has the same effect.