Chapter 5: Use of the Bridgemate® II scoring devices
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5. To retrieve an overview of the board numbers not yet entered, press ‘5’.
6. To reset the Bridgemate, press ‘0’.
7. To set the contrast of the screen, press + or -.
All options are available from both pages by pressing the corresponding key. There is no need to
move to page which lists the options in order to use them.
Entering an arbitral score
It is possible to specify in the Bridgemate that an adjusted score must be entered for a certain board.
Proceed as follows: in the principle entry screen of the Bridgemate, enter the board number and
confirm with OK. The cursor is positioned at CONTR. Now access the TD-menu by pressing the
TDMENU function key, enter the PIN code, and once arrived in the TD-menu, press '1'. The following
screen appears:
Enter the arbitral score for both pairs. You can choose between 40% (average-minus), 50% (average)
and 60% (average-plus). Press 4 or – key to enter 40%, 5 or = key to enter 50%, 6 or + key to enter
60%. It is not possible to enter a value other than these percentages. Press OK after you have entered
both percentages. The Bridgemate will now return to the result entry screen and the assigned arbitral
score is now displayed at CONTR. Press OK to confirm this, and confirm the verification screen. The
Bridgemate has now saved an arbitral score for this board and will feed this to the scoring program
during read-out.
Retrieving overview
To obtain a overview of the results that have been entered on a specifc board on this table, use the
view results function of the TD menu. To access this overview, press ‘2’ in the TD-menu. You will be
asked to enter the board number. The overview displays the pair number, direction of play, contract
and result. The number of score points is not displayed in this overview.
Note
Results that have been entered on the same board but in other Bridgemates, will not be shown in this
overview.
Erasing entry
Tournament directors have always the option of erasing entries. This can either be a board result from
the current round or the previous round. If board results have not yet been entered in the current
round, the board result of the previous round will be erased. This method enables you to erase all
results from the Bridgemate. To erase a board input, press ‘3’ in the TD-menu. You will be asked to
enter a board number. Enter a board number and confirm with OK. If that particular board can be
erased, the message “Board erased” will be displayed to indicate that the entered result has been
erased. If the board has not yet been played, or not played on this table in the current or previous
round, the Bridgemate will return a message saying that no results could be found for that board
number.
Retrieving current status