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BOB’S SPACE RACERS®                                                                                                                                  PUPPY JUMP

TM

 ARCADE GAME MANUAL  

 

10 

INSTRUCTION FOR PLAY 

 

1.  Insert a Coin/Token. 
2.  Press the PUSH TO START button and wait for the game to start.  
3.  Press the JUMP button to make the toy jump over the hoop.  
4.  If the Hoop touches the Toy, the game will end and play a GAME END sound. The player will 

receive tickets based on their score. 

 
 
 

Basic Game Functions:

 

 
POWER ON: 
Game will perform a P.O.S.T. 

(Power On Self Test)

 

 
GAME START: 
A player walks up to the game and inserts a coin/token into the coin slot. A sound will be heard so the 
player knows the game accepted the coin/token. Now the PUSH TO START button will flash along 
with the LED's in the background. When the player presses the PUSH TO START button, a sound will 
give directions on how to play the game. 
 
GAME PLAY: 
The motor will rotate the hoop around the toy. When the player presses the JUMP button, the toy will 
be lifted up about 1in via a pinball linear solenoid. The hoop will pass under the toy and the HOME 
POSITIONING tab will break the IR sensor beam. This will initialize a point increase in the score. After 
a predetermined amount of jumps 

(set by the options setting) 

the motor will then increase in speed 

slightly. This will repeat until the player has touched the hoop with the toy. 
 
GAME OVER: 
When the player touches the hoop with the toy, the toy leans forward and a tab that is connected to 
the right side of the hoop crosses another set of sensor pairs and triggers the end of the game 
subroutine. 
 
END GAME SUBROUTINE: 
Once the player has touched the hoop, the toy will hold its position for 2 seconds and the game will 
play a sound to encourage the player to play again. Then toy will lift upwards to allow the hoop pass 
underneath it and the hoop will rotate until Its location tab has crossed the IR beam for the positioning 
sensors. Once it has done this, the tickets will be paid out according to the score and the points per 
ticket set. 
 
RETURN TO STANDBY MODE: 
After the game has completed it will return to STANDBY MODE. During STANDBY MODE, the game 
will flash the LED's. 
 
BALLY MODE (Option PA): 
Depending on the settings in the option register, this mode will flash the attract lights, lift up the toy, 
spin the hoop around the toy and play music. The options register for bally mode will set whether 

it’s 

on or off and how often it turns on. 
 
 

Содержание Puppy Jump

Страница 1: ...Incorporated 427 15th Street Daytona Beach Florida 32117 Tel 386 677 0761 Fax 386 677 0794 Puppy Jump Rev B Operations Manual Be sure to read this Operation Manual before using your machine to ensure...

Страница 2: ...9 INSTRUCTION FOR PLAY 10 Basic Game Functions 10 PROGRAMMING OPTIONS 11 Explanation Of Programming Values 12 MAINTENANCE AND INSPECTION 12 Maintenance 13 Cleaning 13 TROUBLESHOOTING 14 ERROR CODES Di...

Страница 3: ...BOB S SPACE RACERS PUPPY JUMPTM ARCADE GAME MANUAL 4 MODEL VIEW...

Страница 4: ...L 5 SPECIFICATIONS Rated power supply 120VAC 5 60 Hz Note Please refer to the label on the game for the actual voltage Power consumption 5Amp 120V Dimensions 31 W x 40 D x 88 H Weight 350 lbs NOTE Gam...

Страница 5: ...rily non technical personnel should under no circumstances touch the internal system To Maintain Safety To ensure the safe usage of the product be sure to read the following before using the product T...

Страница 6: ...parts could activate unexpectedly causing injury This product is heavy necessitated by the design When moving this game be sure you have adequate help Use a suitable dolly or hand truck where practica...

Страница 7: ...ting the power WARNING For indoor use only ATTENTION Be sure to check the Electrical Specifications Ensure that this product is compatible with your location s power supply voltage and frequency requi...

Страница 8: ...cord out of the socket Do not touch the power plug with wet hands Do not draw or twist the cord or near a heat source Do not place the cord where the player can easily trip over or come in contact wit...

Страница 9: ...rease in the score After a predetermined amount of jumps set by the options setting the motor will then increase in speed slightly This will repeat until the player has touched the hoop with the toy G...

Страница 10: ...etting this option to at least 3 minimum with 4 being the BSR default setting PROGRAMMING OPTIONS BONUS displays displays the option register P0 P1 P2 etc SCORE display displays the option value 1 2 3...

Страница 11: ...d points per ticket STARTING MOTOR SPEED Speed at which the motor will start off HIGH SCORE TO BEAT This sets the high score to beat to win bonus tickets this does not increase STARTING BONUS TICKET V...

Страница 12: ...priate replacement parts Using the wrong parts could lead to malfunction or damage to the game and components 3 Do not substitute or change equipment without authorization Doing so could lead to a sho...

Страница 13: ...of the wires to make sure they are not broken 4 Check for obvious damage to the P C Boards or electrical components 5 If you have multiple games or multiple parts on a game change or exchange the par...

Страница 14: ...d No tickets in the game Refill ticket dispenser Tickets jammed in dispenser Clear ticket jam Ticket dispenser sensor blocked with debris Clean off sensor Poor connection on the ticket dispenser Check...

Страница 15: ...Removing the front Plexiglas 1 Remove the Upper and Lower Support Panels by removing the three 3 screws on each panel as shown in Fig 1 2 Fig 1 Fig 2 2 There are Two 2 holes in the Plexiglas that wil...

Страница 16: ...Note Do Not remove the Jump Assembly if you are just going to make adjustments to the Toy or Solenoid Height The Jump Assembly and Score Board Plexiglas Must be in place and fastened down to do that s...

Страница 17: ...he 20 Bolt that is located on the inside rear panel of the Jump Assembly see Fig 7 Fig 7 Sensors Solenoid Harness Connector 4 Disconnect the two 2 connectors that are attached to the Jump Assembly as...

Страница 18: ...e Jump Assembly straight up and out slowly careful not to scratch decals as shown in Fig 10 Fig 10 Adjusting the Toy and Solenoid Heights Note The Jump Assembly must be in the game with the Score Boar...

Страница 19: ...AL 20 1 Loosen the four 4 8 32 screws located on the back side of the Toy as shown in Fig 11 Fig 11 2 Insert the Height Block labeled Toy Height Adjustment under the Toy as shown in Figures 12 13 Fig...

Страница 20: ...ntal Support Bar as shown in Fig 14 Fig 14 4 Tighten the four 4 8 32 screws on the back of the Toy The Toy is now set to the proper height 5 Continue to Adjusting the Solenoid Lift Height below Adjust...

Страница 21: ...o the Height Block labeled Solenoid Height Adjustment as shown in Fig 16 Fig 16 3 Push the Solenoid Piston up with your finger and move the locking collar to bottom side of the Lift Bracket and then t...

Страница 22: ...4 Lock the upper locking collar to the top side of Lift Bracket and tighten set screw on collar as shown in Fig 18 The Solenoid is now set to the proper height Fig 18 5 The Toy and Jump Heights are n...

Страница 23: ...m Jump Assembly 5 Reverse order above for Belt replacement Fig 19 Adjusting the Trip Sensor Arm 1 Loosen Swivel Locking Screw 2 Adjust the Trip Sensor Arm so that top edge of the Sensor Arm is at the...

Страница 24: ...BOB S SPACE RACERS PUPPY JUMPTM ARCADE GAME MANUAL 25 Check hardware for tightness Monthly Maintenance Check Fig 21 Fig 22 Fig 23 Fig 24...

Страница 25: ...am Panel Coin Mech Counters Fig 27 Fig 28 Jump Box Quick Disconnect Solid State Relay Motor Controller Stepper Motor Fig 29 Fig 30 Ticket Mech Power Supply Solenoids 27 Volts DC Power Supply Electroni...

Страница 26: ...M0800140 COIN MECH 25 QUARTER PLASTIC 42 3079 00 E0004296 RELAY SOLID STATE 7 AMP 60VDC OUTPUT EX033484 BOARD ASSY STEPPING MOTR V II BSR 0500C E0007680 MOTOR STEPPING HT23 597 NEMA 23 E0020760 SOLEN...

Страница 27: ...BOB S SPACE RACERS PUPPY JUMPTM ARCADE GAME MANUAL 28 SCHEMATIC...

Страница 28: ...ERE ARE NO WARRANTIES WHICH EXTEND BEYOND THE DESCRIPTION ON THE FACE HEREOF ANY AND ALL IMPLIED WARRANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE COURSE OF DEALING OR USAGE OF TRADE ARE...

Страница 29: ...em This way we will be able to retrieve the history on your game allowing us to serve you better and save you time 4 Please retain proof of purchase for your product This might be requested for warran...

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