BOB’S SPACE RACERS® PUPPY JUMP
TM
ARCADE GAME MANUAL
10
INSTRUCTION FOR PLAY
1. Insert a Coin/Token.
2. Press the PUSH TO START button and wait for the game to start.
3. Press the JUMP button to make the toy jump over the hoop.
4. If the Hoop touches the Toy, the game will end and play a GAME END sound. The player will
receive tickets based on their score.
Basic Game Functions:
POWER ON:
Game will perform a P.O.S.T.
(Power On Self Test)
GAME START:
A player walks up to the game and inserts a coin/token into the coin slot. A sound will be heard so the
player knows the game accepted the coin/token. Now the PUSH TO START button will flash along
with the LED's in the background. When the player presses the PUSH TO START button, a sound will
give directions on how to play the game.
GAME PLAY:
The motor will rotate the hoop around the toy. When the player presses the JUMP button, the toy will
be lifted up about 1in via a pinball linear solenoid. The hoop will pass under the toy and the HOME
POSITIONING tab will break the IR sensor beam. This will initialize a point increase in the score. After
a predetermined amount of jumps
(set by the options setting)
the motor will then increase in speed
slightly. This will repeat until the player has touched the hoop with the toy.
GAME OVER:
When the player touches the hoop with the toy, the toy leans forward and a tab that is connected to
the right side of the hoop crosses another set of sensor pairs and triggers the end of the game
subroutine.
END GAME SUBROUTINE:
Once the player has touched the hoop, the toy will hold its position for 2 seconds and the game will
play a sound to encourage the player to play again. Then toy will lift upwards to allow the hoop pass
underneath it and the hoop will rotate until Its location tab has crossed the IR beam for the positioning
sensors. Once it has done this, the tickets will be paid out according to the score and the points per
ticket set.
RETURN TO STANDBY MODE:
After the game has completed it will return to STANDBY MODE. During STANDBY MODE, the game
will flash the LED's.
BALLY MODE (Option PA):
Depending on the settings in the option register, this mode will flash the attract lights, lift up the toy,
spin the hoop around the toy and play music. The options register for bally mode will set whether
it’s
on or off and how often it turns on.