Chapter
1
Motherboard
Description
1-4
High Performance rCADE3D™ Accelerator
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32 entry command queue,32 entry data queue.
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4Kbyte texture cache with over 90% hit rates.
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Pipelined Single Cycle Setup / Texturing /Rendering Engines.
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DirectDraw™ acceleration.
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Multiple buffering and page flipping.
Setup Engine
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32-bit IEEE floating point input data.
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Slope and vertex calculations.
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Back facing triangle culling.
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1/16 sub-pixel positioning.
Rendering Engine
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High performance single pass execution.
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Diffused and specula lighting.
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Gouraud and flat shading.
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Anti-aliasing including edge,scene,and super-sampling.
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OpenGL compliant blending for fog and depth-cueing.
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16-bit Z-buffer.
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8/16/32 bit per pixel color formats.
Texturing Engine
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1/2/4/8-bits per pixel quality non—palletized textures.
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16/32-bits per pixel quality non-palletized textures.
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Pallet formats in ARGB 565,1555,or 444.
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Tri-linear,bi-linear,and point-sampled filtering.
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Mip-mapping with multiple Level-Of-Detail (LOD) calculations and
prespective correction.
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Color keying for translucency.
2D GUI Engine
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8/15/16/24/32-bits per pixel color formats.
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256 Raster Operations (ROPs).
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Accelerated drawing: BitBLTs,lines,polygons,fills,patterns,clipping,bit
masking.
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Panning,scrolling,clipping,color expansion,sprites.
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32x32 and 64x64 Hardware Cursor.
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DOS graphics and text modes.
Содержание M6VLR
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