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Overview of the Vertigo XG
Graphics Processing
Graphics Processing
The Vertigo XG is a multi-layered graphics engine that supports loading of multiple
graphics scenes on independently-controlled, dynamic layers. The number of layers to be
controlled is defined in the control application (Xplay, Xplay Pro, or Xpanel).
The engine supports a large number of graphics objects, including input video, images,
clips, cel animations, text, crawls, rolls, all within a single graphics layer. Graphics output is
created by positioning objects within a graphics scene using the authoring tool set, and
loading the scene onto the Vertigo XG.
Digital video effects (DVEs) are created, loaded, and controlled as standard graphics. The
video object supports a wide variety of integrated transitions, as well as a full animation
timeline to create custom moves.
The Vertigo XG supports hardware and software bypasses for video inputs in the case of
power loss and hardware or software failure.
Clip Player and Media Storage
The Vertigo XG offers a video/audio clip player option (VX-ClipPlayer) that can output clips
simultaneously. It is ideal for the playout of full screen or partial screen clips.
The Vertigo XG also offers expandable RAID 10 storage option, which increases the devices
storage capacity from 1 TB to 2 TB (VX-2TB-UPG). The following table demonstrates that
when the clip player is used with the expandable storage option, the Vertigo XG allows for
the storage of up to 400 hours of clips in multiple formats.
Mbps
Clip storage with different storage options (hours)
1 TB
2 TB
10
200
400
50
40
80
100
20
40
Содержание grass valley VERTIGO XG
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