Lucky5Joker
www.belcoin.be
971001UK
- 10 -
TEST 10:
ERROR CODES
You can trace up to 20 errors that have occurred in the past. The most recent error code
will be shown first (number 1). If the code is 0 then there were no errors. Step through the
error codes by pressing the start button.
A list of all the error codes is in the back of this manual.
If the stick button is pressed and if there were error codes in the list, the machine will ask:
CLEAR CODES?
If you want to clear all error codes just press the hand buttons in this sequence :
HAND 1, HAND 2 and HAND 3.
CODE LIST
When the machine detects an error, it will go into alarm and show the error name and
number on the display.
ERROR NAME
CODE
KIND OF ERROR
O:SYSTEM
1:COIN
1
1
2
3
1
2
3
4
1
1
Eprom defect
20Francs
50Francs
Token
In meter
Out meter
Refill meter
Play meter
Reel opto constant on
Reel opto constant off
2:METER
3:REEL ON
4:REEL OFF
In order to help service engineers, the errors are listed in test 11.
This test will display the error codes as fellows:
Error + code as 1 number
Example: COIN ERROR 2 will be shown as: 12
TEST 11:
CHANGE NAME
You can change the name which is shown during the attract mode.
With this test you can set your own favourite text in the machine.
The following buttons are used:
HAND 1 and HAND 2:
HAND 3 and CHANGE:
change cursor position (Ieft / right)
change character (down/up)