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Sound module USM-RC-2
42
BEIER-Electronic
03.02.2014
Ship: 2. Masthead light
Ship: Anchor light
Ship: Side light
Ship: Stern light
Ship: Towing light
Output “Static“ on
An output with this setup can be switched on using a sound, a proportional channel, a
nautic switch, the EKMFA-mode or a switching-input.
The output is always switched on as long as a sound is played, with which the output
is activated in the Sound-Teacher or the output is switched on with one of the free
allocable functions.
Output “flashing“ on
An output with this setup can be switched on using a sound, a proportional channel, a
nautic switch, the EKMFA-mode or a switching-input.
The output flashes as long as a sound is played, with which the output is activated in
the Sound-Teacher or the output is switched on with one of the free allocable
functions.
The flashing frequency can be set separately for each output in the Sound-Teacher.
The value for the flashing frequency is entered in field
“Option 1“
. Values within the
range 1 to 255 can be set: 1 corresponds to the fastest flashing frequency (50Hz)
and 255 the slowest (0.196Hz).
The flashing frequency can be calculated as following: f = 1 / (value x 0.02).
Output as “pulse“
An output with this setup can be switched on using a sound, a proportional channel, a
nautic switch, the EKMFA-mode or a switching-input.
If the output is activated, it will be switched on for a limited period of time and then
goes off again. A typical application is a short muzzle flash from a canone.
The pulse duration can be adjusted in the Sound-Teacher. The value for the pulse
duration is entered in field
“Option 1”
. Values within the range 1 to 255 can be set: 1
corresponds to the shortest pulse duration (0.1s) and 255 to the longest pulse
duration (25.5s).
The pulse duration can be calculated by multiplying the entered value with 0.1s.
A value of 5 means for example a pulse duration of 0.5s.
Output “flickering“ on
An output with this setup can only be switched on using a sound. When this function
is selected the outputs flicker at the same rhythm as the sound that is played
currently.
This can be used to generate very impressive light effects, such as a simulation of
fire or a welding torch.