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RHYTHM DESIGNER RD-8 User Manual

17.  Glossary

RD-8 GLOSSARY

This glossary provides an explanation of useful symbols, terms and abbreviations.

AC:

 Alternating Current

Analog:

 Something which is proportional or similar to something else. In the 

case of the drum machine, audio electronic circuits are another form of air 

pressure waves. Analog signals contain distortions from the components, 

topology, circuits and designs which are often perceived as warmer and more 

natural than their digitally generated counterparts.

Attack:

 Increase or decrease the initial transient of the signal. 

Auto Scroll:

 Follows the Playhead to show current step position.

Balanced Audio:

 A type of audio connection that uses the three wires in a cable 

as part of a phase-cancelling arrangement to boost the signal and reduce noise.

Bass:

 Lower frequencies in a signal ranging from 60 Hz to 250 Hz (Approximately 

B1 to B3).

Beats Per Minute (BPM):

 Used to describe the tempo of a composition by 

specifying the number of beats which should occur in every minute.

Cent:

 Unit of measurement for pitch tuning. There are one hundred cents in 

a semitone.

Chain:

 A function to link songs or pattern information together.

Control Voltage (CV):

 A voltage signal used to control any parameter. This was 

common on drum machines before the advent of MIDI.

Cut-Off Frequency:

 The frequency which a filter is set to. Beyond this frequency 

(in a low-pass filter, the most common), the sound is cut off (attenuated) at a rate 

set by the slope of the filter response curve.

dB:

 Symbol for “decibel”. A unit of measurement of the loudness of sound. 

See dBu.

Default:

 An initial value for parameter, i.e., the value before any changes have 

been made.

Digital Audio Workstation (DAW):

 A computer-based recording system. 

More commonly used to describe the software package used to record, process 

and mix.

Dip Switch:

  A manual electric switch that is packaged with others in a group.

Dump:

 To send (dump) the contents of the memory of the device over the MIDI 

cables as "SysEx" information.

Flam:

 The simulated effect of a drummer hitting a note with 2 sticks. 

The amount of flam dictates the length of time between the next hit after 

the first.

Filter:

 A device that attenuates certain frequencies while letting other 

frequencies through. Using a filter to reduce harmonics, changes the timbre or 

colour of the sound.

Gain:

 The amount of signal level increase provided by an amplifier stage.

Gate (Synthesizer):

 A signal used to trigger an event, such as a note or 

an envelope.

Gate (Dynamics):

 A device used to cut off the level of a signal when it falls 

below a specified threshold. Can be used to cut background noise, control reverb 

tails, or creatively to produce chopping type effects.

Global:

 The settings and parameters which govern the general operation of the 

drum machine and are not directly associated with the voice engines.

Harmonics:

 A series of integer-related sine waves at varying levels creating 

different timbres. Waveforms (other than a pure sinusoidal) generate various 

harmonics which help define the character of the sound.

Hertz (Hz):

 A unit of frequency equal to one cycle of a wave per second.

High Pass Filter (HPF):

 A filter that attenuates lower frequencies from a signal, 

leaving the higher frequencies unaffected.

Hum:

 Undesirable low-frequency tone (typically 50 or 60 Hz) present in a signal 

due to grounding problems or proximity to a power source or power cables.

Impedance (Z):

 Opposition to the flow of alternating current in a circuit, 

measured in Ohms.

Kilohertz (kHz):

 A unit of frequency equal to one thousand cycles of a wave 

per second.

Latency:

 A delay introduced by processing. Measured by the time it takes to 

produce a signal after a request has been made. In a synthesizer, it is the time 

taken to produce a note after a key has been played. In an audio interface, it is 

used to measure the time it takes for an input signal to reach the processor, or for 

a signal from the processor to reach the output.

Level:

 Used to describe the magnitude of a sound, often relative to an 

arbitrary reference.

Length:

 Defines the number of steps in a pattern.

Line Level:

 A nominal operating level used by audio equipment. Professional 

line level is no4 dBu and consumer line level is -10 dBu.

Looping:

 Automatically restarting a function at the end of a period of time or 

defined cycle, to create a continuous loop.

Low Pass Filter (LPF):

 A filter that attenuates higher frequencies from a signal, 

leaving the lower frequencies unaffected.

Map:

 How MIDI note numbers are assigned to voices.

Master:

 Overall volume control.

Meter:

 Visual device to indicate the level of a signal.

MIDI (Musical Instrument Digital Interface):

 A technical standard that 

describes a protocol, digital interface and connectors and allows a wide variety of 

electronic musical instruments, computers and other related hardware/software 

devices to connect and communicate.

MIDI Clock:

 A clock signal which is broadcast over MIDI to ensure that devices are 

synchronized. Also known as MIDI Beat Clock or MIDI Timing Clock.

MIDI Message:

 Data or information transmitted from one MIDI device to 

another. Each MIDI message contains at least two numbers: one that identifies 

the type of message being sent, and another which represents a value for the 

selected type of message.

Midrange:

 Frequencies in a signal ranging from 250 Hz to 5 kHz 

(Approximately B3 to D#8).

Mix:

 The balance of level between one signal and another.

Mixer:

 A device that blends input signals into composite signals for output.

Mode:

 The selection of song, pattern or step edit.

Monitors:

 Studio quality loudspeakers, providing an accurate representation of 

the audio signals.

Mono:

 A single signal.

Mute:

 Function that allows a signal to be silenced.

N/A:

 Abbreviation for "not applicable" or "not available".

Ohm (Ω):

 Unit of electrical resistance.

Содержание RHYTHM DESIGNER RD-8

Страница 1: ...User Manual RHYTHM DESIGNER RD 8 Classic Analog Drum Machine with 16 Drum Sounds 64 Step Sequencer Wave Designer and Dual Mode Filter...

Страница 2: ...readable 7 segment 4 character LED display for tempo Table of Contents Thank you 2 Important Safety Instructions 3 Legal Disclaimer 3 Limited warranty 3 1 Introduction 4 2 Features 5 3 Front and Rear...

Страница 3: ...s combinationtoavoid injuryfromtip over 13 Unplugthisapparatusduringlightningstormsor whenunusedforlongperiodsoftime 14 Referallservicingtoqualifiedservicepersonnel Servicingisrequiredwhentheapparatus...

Страница 4: ...the warm world of analog drum beats the Behringer RD 8 gives you the power to create fascinating rhythms with incredible power and ease The RD 8 s pure analog signal uses legendary analog circuits wi...

Страница 5: ...Chaining Set separate chain preferences for each of your parameters allowing them to persist globally or to switch on song or pattern changes Parameters include Tempo Swing Flam Probability independen...

Страница 6: ...ck input 3 1 7 Playback Controls 23 TAP HOLD Set the tempo of the unit with 5 taps Hold for quick macro control 24 DISPLAY Multi function 4 character display 25 RECORD Enable disable record mode 26 ST...

Страница 7: ...system tasks when used in conjunction with the 50 SETTINGS button or for deeper editing 50 SETTINGS Used in combination with the 49 STEP BUTTONS to select different operational modes 51 AUTOFILL Sele...

Страница 8: ...g a 1 8 3 5 mm TRS jack Start stop signal on ring and clock on tip 83 SYNC OUT SYNC external devices to the Rhythm Designer using an unbalanced 1 8 3 5 mm jack 84 BOOT Enter DFU boot mode for software...

Страница 9: ...A Same functions as 4 LOW TOM LOW CONGA 6 HI TOM HI CONGA Same functions as 4 LOW TOM LOW CONGA 7 RIM SHOT CLAVES The switch determines which sound is in use The LEVEL control adjusts the level compar...

Страница 10: ...ve If a different pattern is selected the new pattern will play after the Auto Fill pattern has ended The Synthapp is an easy way to save song and pattern data Patterns and Songs can be imported and e...

Страница 11: ...The soloed voice s will be illuminated solid other voices will flash 4 Press track SOLO to exit NOTE SOLO will always take priority over MUTE Soloing a voice that is muted will cause that voice to so...

Страница 12: ...rent song while the first is playing Please note that this feature over rides the Chain Songs function in Settings Deselecting the AUTO SCROLL button while a song is playing reverts to the original Ch...

Страница 13: ...ou play the pattern the recorded filter sweep will play back Live Filter Mode can be toggled on and off and this toggling action gives you either manual control of the filter frequency or automated Fi...

Страница 14: ...ored within a pattern or song 2 Song where all patterns within in a song will follow the tempo set within that song even if a different tempo is stored within a pattern 3 Pattern where all patterns wi...

Страница 15: ...Set the bus send to Filter and Wave Designer Globally by Song or by Pattern Mute Preference Set the mute control preference Globally by Song or by Pattern Solo Preference Set the solo control prefere...

Страница 16: ...0 24 adjusts the width of the flam and is set globally By default all steps in a pattern are not enabled to be controlled by the FLAM setting Flam can be turned on and off per step as described below...

Страница 17: ...llow you to adjust the probability that these steps will play programmed note events This is a number can be set anywhere in between 0 100 range to simulate a human element to patterns 4 FLAM Part of...

Страница 18: ...n be used to specify whether certain sequencer parameters will persist on a Global Song or Pattern basis Just like the Settings the Preferences in the Global Settings file are automatically saved back...

Страница 19: ...ven time is called the Live Song Changes the user makes to the Live Song Data file do not persist the file must be saved back to the Storage Memory before another Song Data file is loaded Song Arrange...

Страница 20: ...alues Closed Hat Step Values 1 64 The sequencer events triggered on the 64 steps of the Closed Hat track Events include Step On Off Step Prob on off step flam on off Step Repeat on off and Step repeat...

Страница 21: ...ored 0 255 Polymeter Polymeter is either on off per song 0 Off 1 On Step Size Step size is stored for the song 0 1 8th 1 1 8th Tr 2 1 16th 3 1 16th Tr 4 1 32ndth Auto Advance Whether or not the song w...

Страница 22: ...er Manual 15 RD 8 Set up Example Connect a MIDI Device MIDI OUT Studio Monitors Mixer Audio Input USB Out USB In Mono Audio Output BD Audio Output Trigger Output Trigger Input Power Adaptor Audio Outp...

Страница 23: ...23 RHYTHM DESIGNER RD 8 User Manual Studio Monitors Mixer Audio Input Mono Output To Return Input Audio Output Audio Input Individual Voice Output Power Adaptor...

Страница 24: ...n On off switchable Sig LED Red Analog Filter Type State variable 12 dB slope Cutoff 10 Hz 15 kHz adjustable Resonance 0 10 adjustable HPF button LPF HPF mode switchable On button On off switchable Sy...

Страница 25: ...nd are not directly associated with the voice engines Harmonics A series of integer related sine waves at varying levels creating different timbres Waveforms other than a pure sinusoidal generate vari...

Страница 26: ...programmable device or module used to arrange sequence timed events into musical patterns and songs Sig Signal Shows presence of audio Step A step is one stage in a sequence or pattern Solo To isolate...

Страница 27: ...tallation If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the in...

Страница 28: ...We Hear You...

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