background image

JUMPIN’ JACKPOT

 

Operators Manual

 

8-

MINIMUM TICKETS   This sets the minimum number of tickets a player will

 

receive 

regardless of their performance. The range is 0 – 25 tickets (Default

 

setting is “10")

9-

AVERAGE TICKETS PER PLAY   This sets the average number of tickets a player

 

will receive per game played. The range is 0-100 (Default setting is “35") NOTE:

 

The player will receive a proportional amount of tickets between the “MINIMUM

 

TICKETS” and the “AVERAGE TICKETS PER PLAY” settings, based upon the

 

percentage of completion.

10-

BONUS VALUE   This sets the bonus value for winning the game. Possible bonus

 

values are common numbers between 0-2000 (Default setting is “1000")

11-

TICKET MUL

TIPLIER

   This sets the multiple value of you ticket. Use this setting

 

when your ticket value is 2x. (Default setting is “1" = standard 1x tickets)

12-

DIFFICULTY   This option sets how skilled a player needs to be to win the game.

 

The range is “AUTO”, 1 – 8 (default = AUTO). The auto setting is recommended,

 

and attempts to accommodate a wide range of skill levels. Manual settings between

 

“1” (easy) to “8” (hard) are the fixed difficulty choices.

13-

AUDIO ATTRACT INTERVAL   This sets how often music will play when the game

 

sits idle. The value set equals the number of minutes.  The range is 0-15 (Default

 

setting is “5")

14-

RES DEF (RESET DEFAULTS)   When this is set to “1" and you exit the menu

 

screen, all of the game settings will be restored to their default value. (Default

 

setting is “0")

15-

LAMP/SWITCH TEST   This option doesn’t affect game operation, but provides an

 

operator the a way to test all LED and  switch inputs. When the jump zone, is clear,

 

the game will repeat the sequence red, green and blue on the light ring. If any of

 

the 

floor mat switches are pressed, the corresponding 15 the lower center tubes will

 

light red. In this mode, the coin inputs can also be tested (sound will be played, but

 

ignored by normal game functions.

16-

BONUS WIN COUNTS   This option doesn’t affect game operation, and only

 

displays the win counters. The format is: XX XX XX XX XX XX XX XX. The first (left

 

most) pair of digits represent difficulty 1 wins. The second pair are difficulty 2 wins

 

and continue to the last pair, difficulty 8 wins. For each pair of digits, the left digit

 

are 

the single rope wins and the right digit are the double dutch wins. Each digit has

 

range of 0-9. Much like coin counters, these counters can’t be reset and

 

operators 

will need to subtract starting from ending values to determine the wins

 

during a 

period of time. These win counts have little value when operating the game

 

using 

auto difficulty, but can be used to help guide manual difficulty settings.

Содержание JUMBO JUMPIN'

Страница 1: ...JUMBO JUMPIN...

Страница 2: ...e reasonable protection against harmful interference when the equipment is operating in a commercial environment This equipment uses and can radiate radio frequency energy and if not installed and use...

Страница 3: ...ECIFICATIONS 1 2 0 INTRODUCTION 2 3 0 PRECAUTIONS 2 3 1 Installation 2 3 2 Handling 2 4 0 INSTALLATION 3 5 0 OPTION MENU 6 0 ERROR MESSAGES 7 0 DIAGNOSTICS 8 0 GAME PLAY 9 0 TROUBLESHOOTING 5 6 7 7 8...

Страница 4: ...0 Hz 5 Amps max 106 5 77 H x 111 W x 30 D 106 5 H x 73 W x 92 D 600 lbs Operators Manual Power cord Linking cable 1 Note Specifications subject to change without prior notice Modifications and or alte...

Страница 5: ...ot install in an area such that the game would present an obstacle in case of an emergency i e close to fire equipment or emergency exists 3 2 Handling 1 Before operating the game make sure that the m...

Страница 6: ...ews on both games a couple of turns Then feed one supplied linking cable Cat 5 RJ45 patch cord through the back panel holes and attach one end to each main logic port labeled LINK See Figure 2 Once co...

Страница 7: ...Figure 2 Figure 1...

Страница 8: ...ayer stands in the jump zone Any tickets awarded during free play display as normal but will not be dispensed 4 COIN 2 VALUE The second coin input can be set to a higher value in multiples of coin 1 F...

Страница 9: ...the number of minutes The range is 0 15 Default setting is 5 14 RES DEF RESET DEFAULTS When this is set to 1 and you exit the menu screen all of the game settings will be restored to their default val...

Страница 10: ...yed when an object stays in the Jump zone for over 1 minute Clear the object and the game will automatically return to normal operation If nothing is on the Jump zone make sure there is nothing under...

Страница 11: ...e is very low check for output shorts by removing load connectors one at a time ref overall wiring diagram in Appendix If loads are OK If the voltage is close try to trim the voltage using the adjustm...

Страница 12: ...NK JJ215 19301 00 PCB MAIN LOGIC JJ215 19302 00 PCB RGB CONTROLLER FLOOR MAT ASSEMBLY FLOOR MAT DECAL POWER SUPPLY 12VDC 350W MANUAL JUMPIN JACKPOT TICKET DISPENSER ENTROPY 2000 TICKET BIN W LOW TICKE...

Страница 13: ...10 Jumpin Jackpot Operators Manual APPENDIX B WIRING DIAGRAM...

Страница 14: ...xcept for any express warranty set forth in a written contract between Seller and Buyer which contract supersedes the terms herein this warranty is in lieu of all other warranties expressed or implied...

Страница 15: ......

Страница 16: ...e IL 60191 FAX 847 264 5613 Technical Assistance USA Main 847 264 5610 Fax 847 264 5611 Reorder Number JJ245 19385 00 NOVEMBER 2019 The specifications of this machine and the instructions in this Oper...

Отзывы: