6
JUMPIN’ JACKPOT
Operators Manual
8-
MINIMUM TICKETS This sets the minimum number of tickets a player will
receive
regardless of their performance. The range is 0 – 25 tickets (Default
setting is “10")
9-
AVERAGE TICKETS PER PLAY This sets the average number of tickets a player
will receive per game played. The range is 0-100 (Default setting is “35") NOTE:
The player will receive a proportional amount of tickets between the “MINIMUM
TICKETS” and the “AVERAGE TICKETS PER PLAY” settings, based upon the
percentage of completion.
10-
BONUS VALUE This sets the bonus value for winning the game. Possible bonus
values are common numbers between 0-2000 (Default setting is “1000")
11-
TICKET MUL
TIPLIER
This sets the multiple value of you ticket. Use this setting
when your ticket value is 2x. (Default setting is “1" = standard 1x tickets)
12-
DIFFICULTY This option sets how skilled a player needs to be to win the game.
The range is “AUTO”, 1 – 8 (default = AUTO). The auto setting is recommended,
and attempts to accommodate a wide range of skill levels. Manual settings between
“1” (easy) to “8” (hard) are the fixed difficulty choices.
13-
AUDIO ATTRACT INTERVAL This sets how often music will play when the game
sits idle. The value set equals the number of minutes. The range is 0-15 (Default
setting is “5")
14-
RES DEF (RESET DEFAULTS) When this is set to “1" and you exit the menu
screen, all of the game settings will be restored to their default value. (Default
setting is “0")
15-
LAMP/SWITCH TEST This option doesn’t affect game operation, but provides an
operator the a way to test all LED and switch inputs. When the jump zone, is clear,
the game will repeat the sequence red, green and blue on the light ring. If any of
the
floor mat switches are pressed, the corresponding 15 the lower center tubes will
light red. In this mode, the coin inputs can also be tested (sound will be played, but
ignored by normal game functions.
16-
BONUS WIN COUNTS This option doesn’t affect game operation, and only
displays the win counters. The format is: XX XX XX XX XX XX XX XX. The first (left
most) pair of digits represent difficulty 1 wins. The second pair are difficulty 2 wins
and continue to the last pair, difficulty 8 wins. For each pair of digits, the left digit
are
the single rope wins and the right digit are the double dutch wins. Each digit has
a
range of 0-9. Much like coin counters, these counters can’t be reset and
operators
will need to subtract starting from ending values to determine the wins
during a
period of time. These win counts have little value when operating the game
using
auto difficulty, but can be used to help guide manual difficulty settings.
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