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Version 0.4 

Backline Engineering 

4. 

First Note

 

– RiffBoxII remembers the first note value played at the start of the 

loop, and the end of the loop is determined once that note value is played again 
as long as the event count is larger than the Event Span value 

5. 

Next Event

 

– Once loop recording begins, when the play button is pressed on the 

record screen, the next note played determines the end of the loop as long as the 
event count is larger than the Event Span value 

6. 

Event Count

 

– The end of the loop is determined when the number of events 

played matches the Event Span value 

7. 

Manual

 

– Loop recording starts immediately after the Record button is pressed 

on the record screen and the loop end point is determined once that button is 
pressed again 

 

Playback Count:

 This value is used in various playback modes as described below. 

 

Memory Bank:

 This is the memory bank used to store the current loop. Values range 

from 1 to 250. Loops can also be selected using the library screen, which is described 
below. 
 

Playback Mode:

 This determines how the loop is played back and you can select from 

the following options. 
 

1. 

Continuous

 

– Loop continues to play back until you manually stop it. 

2. 

Max Plays

 

– The loop is repeated the number of times specified by the Playback 

Count value which ranges from 1 to 100 

3. 

Layer Fade

 

– Each playback of the loop will fade slightly until it is completely 

faded when is reaches the Playback Count value which ranges from 1 to 100. 
New layers will be recorded at full volume. 

4. 

Auto Layer

 

– When a new layer is recorded (see the playback screen), from 1 to 

3 layers will be recorded in a row as specified by the Playback Count value 

5. 

Match Play

 

– While a loop is playing, if the user plays on top of the loop with the 

same rhythm, loop playback will end. This provides a way to end loop playback 
without the need for a footswitch. The number of consecutive notes matched 
must be greater than or equal to the Match Play value. Use this value to balance 
false triggering verses how quickly a match is made. 

6. 

Play New Layer

 

– When a new layer is recorded (see the playback screen), the 

previous loop stops playing and only the new layer continues to play 

7. 

Mem Bank Up

 

– Starting at the current memory bank, after the loop is played 

once, the memory bank number is increased and the next loop is played. This 
process continues up through the number of loops specified by the Playback 
Count value at which point the process starts over at the first loop again. To 
specify how many times a loop will be played before changing to the next 
memory bank, first go to 

Max Plays

 mode, set the playback count and then save 

the preset on the Playback screen as described in the next section. 

 

Load Preset:

 All of the parameters on this page can be stored as presets along with the 

input sensitivity value and the bypass and MIDI clock output parameters on the system 

Содержание RiffBoxII

Страница 1: ...down to specific loop lengths for backing tracks Use the loop editor to modify loop start and stop points which are timed to audio events and then store the loops in a massive library During live per...

Страница 2: ...so be set in true bypass mode when the looper is not being used If you only plan to record and playback relatively clean signals input1 and output1 do not need to be connected In this case the event d...

Страница 3: ...looking for a match If the Event Span value is greater than the Matching Events value automatic loop recognition only looks at groups of events separated by the Event Span value For example a Event S...

Страница 4: ...he loop will fade slightly until it is completely faded when is reaches the Playback Count value which ranges from 1 to 100 New layers will be recorded at full volume 4 Auto Layer When a new layer is...

Страница 5: ...odes to work properly Notes that are not recognized as being in tune will light up the left or right boxes in red Notes that are in tune light up the center box green All three boxes will also turn re...

Страница 6: ...ecial Notes Up to 100 events can be displayed on the screen at one time and there are a maximum of 200 event times stored If there are more than 100 events in a loop only the first 100 events will be...

Страница 7: ...ayer recorded Only the last layer can be undone Stop Play This button can be used to start and stop loop playback A three button footswitch can be used to control the three buttons across the bottom o...

Страница 8: ...When ending loop playback press once to stop at the end of a loop press twice to stop immediately System Screen The system screen shown below allows control of various system and MIDI functions Bypass...

Страница 9: ...appendix E MIDI Through When this is on the MIDI input is looped to the MIDI output When MIDI Through is enabled MIDI Clock Out is disabled MIDI Sysex Utility This screen comes up when the MIDI Sysex...

Страница 10: ...h playback event 1 100 1 100 40 Setting the high playback event 101 200 1 100 41 Reducing the playback loop length 1 42 Expanding the playback loop length 1 43 Save current preset values 1 44 Turn byp...

Страница 11: ...otswitch as described in the Record Playback and Library screen sections of this manual It can also be controlled from a MIDI footswitch using MIDI messages as described in the MIDI implementation sec...

Страница 12: ...nput using either a mono or stereo cable Make sure to set the FootSw Jack control to an output on the system screen Connect the output 2 jack on RiffBoxII to the guitar input jack on Trio Connect the...

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