Version 0.4
Backline Engineering
4
4.
First Note
– RiffBoxII remembers the first note value played at the start of the
loop, and the end of the loop is determined once that note value is played again
as long as the event count is larger than the Event Span value
5.
Next Event
– Once loop recording begins, when the play button is pressed on the
record screen, the next note played determines the end of the loop as long as the
event count is larger than the Event Span value
6.
Event Count
– The end of the loop is determined when the number of events
played matches the Event Span value
7.
Manual
– Loop recording starts immediately after the Record button is pressed
on the record screen and the loop end point is determined once that button is
pressed again
Playback Count:
This value is used in various playback modes as described below.
Memory Bank:
This is the memory bank used to store the current loop. Values range
from 1 to 250. Loops can also be selected using the library screen, which is described
below.
Playback Mode:
This determines how the loop is played back and you can select from
the following options.
1.
Continuous
– Loop continues to play back until you manually stop it.
2.
Max Plays
– The loop is repeated the number of times specified by the Playback
Count value which ranges from 1 to 100
3.
Layer Fade
– Each playback of the loop will fade slightly until it is completely
faded when is reaches the Playback Count value which ranges from 1 to 100.
New layers will be recorded at full volume.
4.
Auto Layer
– When a new layer is recorded (see the playback screen), from 1 to
3 layers will be recorded in a row as specified by the Playback Count value
5.
Match Play
– While a loop is playing, if the user plays on top of the loop with the
same rhythm, loop playback will end. This provides a way to end loop playback
without the need for a footswitch. The number of consecutive notes matched
must be greater than or equal to the Match Play value. Use this value to balance
false triggering verses how quickly a match is made.
6.
Play New Layer
– When a new layer is recorded (see the playback screen), the
previous loop stops playing and only the new layer continues to play
7.
Mem Bank Up
– Starting at the current memory bank, after the loop is played
once, the memory bank number is increased and the next loop is played. This
process continues up through the number of loops specified by the Playback
Count value at which point the process starts over at the first loop again. To
specify how many times a loop will be played before changing to the next
memory bank, first go to
Max Plays
mode, set the playback count and then save
the preset on the Playback screen as described in the next section.
Load Preset:
All of the parameters on this page can be stored as presets along with the
input sensitivity value and the bypass and MIDI clock output parameters on the system