Key Features
Creative Tools
Explore creative options and develop looks in film
and television with the innovative Autodesk Lustre
creative toolset.
• Primary and secondary grading
• Freehand shapes and geometries
• Hierarchical shape system
• Advanced GMasks
• Multipoint and region-of-interest tracking
and stabilization
• Keying
• Pan and scan
• Degrain and automatic dust removal
GPU-Accelerated Processing
Lustre takes advantage of the graphical processing unit
(GPU) to accelerate the core primary and secondary
grading tools and several of the Lustre effects plug-ins.
GPU grading significantly helps boost the real-time
interaction and capability of the Lustre system.
Multilayer Timeline
Lustre provides a powerful conform toolset for building
timelines and handling editorial changes, which, in
the Digital Intermediate (DI) suite, are a fact of life.
The multilayer timeline in Lustre gives colorists the
gestural tools to help make edits, shot versions, and
grade versions faster. Try out multiple looks on a
single shot or rearrange the shots of an assembled
edit decision list (EDL) and then simply apply the
looks across multiple shots.
Stereoscopy
Autodesk solutions are designed to help develop a
holistic stereo pipeline, from 3D to 2D compositing
and color grading. Speed up the process of grading,
previewing, and rendering left- and right-eye media
with the automated stereoscopic tools in Lustre. A
bidirectional stereoscopic timeline and cross-product
media compatibility mean that facilities can easily
add Lustre color grading to Flame visual effects and
Smoke editorial finishing workflows already in place.
Parallel Lustre grading workflow with Smoke 2011
and Flame 2011 for visual effects and editorial finishing
allows artists to work more efficiently from a shared
pool of media.
Autodesk, Flame, Lustre, Smoke, and Wiretap are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other
brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings and specifications and pricing at any time
without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2010 Autodesk, Inc. All rights reserved. BroC1-000000-MZ36
Color Decision List
Lustre integrates the American Society of
Cinematographers’ color decision list which was
developed to help make sure that images appear the
same when displayed in two different places on two
different platforms, for a more consistent look across
the different stages of post-production — from on
set look creation to dailies to final grade.
Interoperability
With support for multiple digital formats RED™
CODE RAW, Panasonic
®
P2, Sony
®
XDCAM, Apple
®
QuickTime
®
, and multi-channel OpenEXR file formats,
Autodesk Lustre software enables you to develop a
more flexible workflow.
Autodesk Control Surface
A unique and beautiful modular three-ball control
surface is designed with colorists in mind to give you
faster, more intuitive access to the most common
color grading functions, and is available as an optional
component of any Lustre configuration. The control
surface gives colorists a highly ergonomic means to
access Lustre controls, and the response sensitivity
can be customized according to each colorist’s
individual preference.
Autodesk Lustre Configurations
Autodesk Lustre configurations offer a flexible way
to help customize your pipeline. Configuration
options include Autodesk Lustre Master Station,
Autodesk Lustre HD Station, and Autodesk Lustre
Assistant Station. For details on configuration, visit
www.autodesk.com/lustre.
To purchase a license of Autodesk Lustre or obtain
information about Autodesk visual effects, editing,
finishing, and color grading products:
North America: +1-800-869-3504
International: +1-415-507-4461
www.autodesk.com/contactus
www.autodesk.com/lustre
The Last Station.
© Egoli Tossell Film, Zephyr Films. Image courtesy of CinePostproduction.
© 2009 UBISOFT. Photo Courtesy of Hybride and Ubisoft
Digital Arts.