7
Operation
Listen to incoming messages
When the system plays incoming messages, the message window displays
the number of the message playing. Before playing each message, the system
announces the day and time the message was received. If the clock was not set
when the message was recorded, or there was a power failure after it was set, the
system will announce,
“Time and day not set,”
before playing the message. After
playing the last message, the system announces,
“End of messages.”
If you want the system to answer a call when you are playing a message, press
PLAY
/STOP
to end message playback.
To play messages
, press
PLAY/
STOP
. If there are new messages, they will be
played. If there are no new messages, the old messages will be played. If there are
no messages, the system announces,
”No messages.”
To play a message at half speed
, press and hold
MEMO
/REPEAT
while the
message is being played.
To play a message at double speed
, press and hold
ANNOUNCE
/SKIP
while the
message is being played.
To repeat a message
,
press
MEMO
/REPEAT
. Press
MEMO
/REPEAT
during the
time/day announcement or press
MEMO
/REPEAT
twice to hear the previous
message. If there is only one message recorded in the system, the same message
will be played again.
To skip to the next message
,
press
ANNOUNCE
/SKIP
.
To stop message playback
,
press
PLAY
/STOP
.
Memory monitor
Find out the remaining recording time by turning the system on:
If the system is already on, press
ON
/OFF
to turn the system off.
Press
ON/
OFF
again to turn the system back on. The system announces the
remaining recording time.
Save messages
The system can record up to 99 messages, depending on the length of each
message. Individual messages can be up to three minutes. The maximum combined
recording time for the announcement, messages and memos is approximately 60
minutes. The actual recording time depends on individual message characteristics.
Messages remain available for replay until you delete them.
Message Guard®
The answering system protects the recorded messages from loss in the event of a
power failure.
Message Guard
®
is a registered trademark of Advanced American Telephones.
Memory is full
When the memory is full, or when 99 messages have been recorded,
F
flashes in the
message window. You need to delete messages to make room for new ones. When
the memory is full, the system answers calls after 10 rings, announces “
Memory is
full
,” then beeps twice without playing the outgoing announcement. You can delete
messages from the answering machine (see the next page) or remotely (page 9).
1.
2.