Astera LED Technology GmbH
Technical Reference
Manual for AX10 SpotMax™
2020-08-26
Page | 11
7.4
C
ONTROL BY THE
A
STERA
A
PP
™
Your light has a built-in standalone engine. It can display static colors or replay a number of
predefined effect patterns with a customizable color palette.
With the AsteraApp
™
these effects can be created and wirelessly sent to the light. The
effects can only be sent once and each light will continuously replay it until a new command
is received.
Lights can be grouped into sets. Sets allow a user to control each light individually or to
create elaborate effects which can stretch up to 32 lights.
The App also allows you to remotely adjust your lights
’
settings (such as the DMX address or
battery runtime).
For more details on working with the AsteraApp
™
, please refer to chapter 8.
7.5
C
ONTROL BY
W
IRELESS
DMX
To pair your light to a CRMX or W-DMX
™
transmitter, make sure that:
•
Your light is not currently paired to a transmitter. To unpair it refer to chapter 7.16.
•
INPUT SELECT is either set to AUTO and the light is still in detect mode
–
or- INPUT SELECT
is set to CRMX wireless DMX; for details refer to chapter 7.10.
Then press the button on your transmitter. After 10 seconds the light should be paired and
show the appropriate status screen (chapter 7.7).
If you prefer to use an Astera ART3 wireless transmitter, set INPUT SELECT to Astera wireless DMX
and refer to the ART3’s
user manual for details.
NOTE:
If you experience difficulties pairing your light, it is recommended to set INPUT SELECT to CRMX
wireless DMX first. This will make sure that the CRMX status screen is displayed.