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4

Super Shuffle Operating Manual

A

Strike

is a feat that means you knocked down all the 

pins with one puck. A Strike earns you 10 points plus the 
next two pucks thrown. Example: You throw a strike on 
the first frame. On the next puck you knock down 2 pins.
On the third puck thrown, you knock down 7 more pins. 
This in total will earn you 19 points for the first frame 
(10+2+7=19). 

A

Spare

is a feat where you knock down pins for the 

first puck and then knock down the rest on the second. 
A Spare earns you ten points plus the next puck thrown. 
Example: If you get a spare in the first frame and 3 points
on your next turn, you earn 13 points for the first frame 
(10+3=13).

An 

Open

mark means you knocked down no pins on 

the puck you threw. This is commonly referred as a 
“gutter ball”. No pins means no points. 

The player with the most points at the end of the game 
wins. 

Classic Bowling PRO: 

This 1-4 player game plays 

exactly like the SuperShuffle’s Classic Bowling with one 
minor difference. The in game puck is smaller. This 
makes it harder to hit the sensors you want.  

Split\Second: 

Split\Second is a one to six player game 

of skill and timing. For the most part, Split/Second plays 
like

Classic Bowling

. You earn points for every pin 

knocked down except Strikes and Spares. 

The twist to this game is the Strikes and Spares. There is a
display above the pins that scrolls through point combina-
tions. These are the possible points you can get for Strikes
and Spares. A Strike earns the top score while the spare 
earns the bottom score.

You will need to time your shots so that you get the best 
points as possible. These points only count for Strikes and
Spares.

Split/Second PRO: 

This 1-4 player game plays 

exactly like the SuperShuffle’s Split/Second with one 
minor difference. The in game puckis smaller. This 
makes it harder to hit the sensors you want.  

B. Shuffleboard

These are the games that you might play on a normal 

shuffleboard. 

Knock Off:

Players take turns sliding a puck down the

playing field. Lasers on the side of the game detect where
the puck is in relation to the playing field. 

In order to score points, your puck must pass the foul line.
If it does not, it is removed (poofed) from play. Only pucks
that have completely crossed a point line will get those
points. 

Example: If your puck lands on the line dividing 3 points
from 2 points, that puck is worth 2 points. This is because
that puck has not completely crossed the 3 point line.

Only the person whose farthest puck is closest to the end
of the table will have their points counted. That person
scores points on all his pucks that are ahead of his oppo-
nents.  

The player who scored points shoots first next round.

Knock Off 11

The first to reach 11 points wins. 

Knock Off 15

The first to reach 15 points wins.

You Vs. Super Shuffle: 

Selecting this menu, you 

have the choice of playing either Knock Off 11 or 
Knock Off 15 against the computer.  

Crazy Shuffle: 

This game plays similar to a 

Highscore 

game except that the playing area is vastly different. 

The end of the board has 16 squares with numbers listed 
between 2 and 9. Each player throws all of his pucks. Each
square is worth 100 times the value listed (2=200, 9=900).
Hangers are worth double! 

The puck needs to make it past the foul line to stay in play.
A puck must completely cross into the 100 spot to score 
any points.  

At the end of a players turn, his score is tallied, and all 
pucks are removed and all the squares are shuffled for the
next player. The player with the highest score after 8 
rounds wins.

Leader of the Puck: 

This is a classic count up game. The

person with the most points at the end of 8 rounds wins. 
Unlike the Knock Off games, each player throws all of 
their pucks on their turn. 

First to 21: 

Play as a normal high score game, except, the

first to 21 points wins. Unlike the Knock Off games, each
player throws all of their pucks on their turn. 

C. League

Play League: 

This menu will contain a list of leagues for

players to choose from. The league is created by the
League Coordinator in LeagueLeader.

View League Standings: 

The players use this menu to

view the standings for a specific league. The standings file
is generated in LeagueLeader by the League Coordinator.

Содержание Super Shuffle

Страница 1: ...Series Operator s Manual 6212 Material Avenue Loves Park Illinois 61111 815 654 0212 or 800 435 8319 www arachnidinc com P N 42850 Rev C Software Version 267 The Originator of Electronic Darts...

Страница 2: ...the Goods or parts thereof repaired or altered by anyone but Arachnid oper ated or installed contrary to instructions subjected to misuse negligence vandalism accident fire or water damage and imprope...

Страница 3: ...Hardware 6 5 4 Operating Conditions at 120VAC 6 Section 6 Communications 6 6 1 Setting up a Wired Network 6 6 2 Setting up a Wireless Network 6 6 3 Manually Setting up your Network 7 Section 7 Mainte...

Страница 4: ...nterference when the equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instruc...

Страница 5: ...n follow ing the end of every game D Operator Reports Game popularity and coin slot reports are available in the test setup mode E Online League Play Shuffleboard leagues are now easier than ever Stat...

Страница 6: ...sing the Red Enter Button will display the menu page From here you can exit the game or view instructions 3 3 Using the Tournament Mode Want to run a local inhouse tournament The Super Shuffle has a t...

Страница 7: ...ll prompt them to enter in their names These names will appear on the Jackpot List The Jackpot logo will appear next to anyone player on the Top Ten List who is also playing Jackpot As soon as the pro...

Страница 8: ...asers on the side of the game detect where the puck is in relation to the playing field In order to score points your puck must pass the foul line If it does not it is removed poofed from play Only pu...

Страница 9: ...inserting a coin or pressing any button will return the machine to Normal Mode Coin Slot Assignment Used to set coins per credit and credits per coin Adjust the number of coins that have to be inserte...

Страница 10: ...ity Counters Resets all the counters back to zero Reset Top Ten Lists Resets all the Top Ten Lists This cannot rest a game that is currently in a Jackpot promotion Reset Game Settings Resets Game Roun...

Страница 11: ...ges how the Super Shuffle talks to the dialup network Default is Off LeagueComm Setup This menu allows you to setup the Super Shuffle to accept calls from your computer Phone Number This is the number...

Страница 12: ...Drive This option takes saved settings on a USB drive and loads them onto the Super Shuffle Write Settings to HotButton Writes the machine configuration to an Operator HotButton Read Settings from a H...

Страница 13: ...less Cards 4 Secure the PCI Card to the bracket with a screw 5 Plug in the Super Shuffle 6 Go into the setup mode by pressing the Service Button on the IOB 7 Select Communications Settings 8 Select Co...

Страница 14: ...uper Shuffle from the wall 2 Unscrew the top screw to the laser cover plate 3 Unplug the green ground wire and the laser cable 4 Using a 5 16 nut driver remove the three nuts holding the laser sockets...

Страница 15: ...Wire Laser Communication Cable 5 32 Allen Wrench Laser Ball Communications Port 7 Remove the second half of the bracket Take note of how the bracket came out you will have to put the new one in the sa...

Страница 16: ...n exit setup mode 8 3 Using the Reports The Game Popularity Counters Coin Slot Report and Credit Collection Report can all be accessed from this menu making it simple for the collector to get the info...

Страница 17: ...Assembly 42803 Monitor Board 42792 Monitor 42882 Tub Assembly 42915 Back Base Assembly 42879 Front Base Assembly 42876 Section 9 Parts List The numbers listed are Arachnid part numbers Please use the...

Страница 18: ...ensor Assembly 9 4 Right Leaser Sensor Assembly 42960 Part Description 42809 Cover Plate 42778 Socket Laser Mount 42824 Right Sensor Mounting Bracket 42963 Laser Ball Assembly 42873 Sensor Assembly 9...

Страница 19: ...external powerswitch on the back of the Super Shuffle is switched to off d The monitor is not plugged into the junction box in the rear of the Super Shuffle e Power to the mainboard may be off f Possi...

Страница 20: ...EW 7128G Up to 50m Indoor IEEE 802 11g IEE 802 11b TRENDnet TEW423PI A 35 100m Indoor IEEE 802 11g IEE 802 11b EnGenius EPI 3601S Unknown IEEE 802 11g IEE 802 11b Zonet ZEW 1605 Up to 100m Indoor IEE...

Страница 21: ...Super Shuffle Operating Manual 17...

Страница 22: ...18 Super Shuffle Operating Manual...

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