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G16 BIG-6 (Game option: b03/b05/b07/b09…b21)
This game allows players to challenge their opponents to hit the targets of their choice. However,
players must earn the chance of picking the next target for their opponent by making a hit on the
current target first.
Single 6 is the first target to hit when the game begins. Player 1 tries to hit a single 6 in 3 darts.
He will lose a life when he fails. Player 2 will shoot for the single 6 that player 1 missed. If he can
hit the target in the first 2 darts, the last dart will be used to determine the new target for next
player. The same rule applies to the following darts. Single doubles and triples are all separate
targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets for
your opponent to hit such as “double Bull’s-eye” or “triple 20”. The last player with a life left is the
winner.
b03-b21 represents 3 to 21 lives respectively.
G17 Color (Game option: 100/200/300/400/500)
To begin this game, each player must throw one dart to determine at which color (black or red)
they will be shooting. (If the player hits a bull’s eye with this dart, they must throw again to de-
cide the color)(The double and triple segments are considered to have the same color as the single
segment). Each player then tries to hit their color target in order to add up to the total score. If
a player throws a dart in an opponent’s color, then the mark does not count. The bull’s eye does
count towards your total score. The first player to the pre-set final score wins.
Game options 100, 200…500 represent 100, 200…. 500 scores respectively.
G18 Bonus Color (Game option: 100/200/300/400/500)
This game is played the same as “color” with the following exception. If a player throws their dart
in an opponent’s color, then the opponent gets the points added towards his total score.
G19 Correctional Color (Game option: 100/200/300/400/500)
This game is played the same as “color” with the following exception. If a player throws their dart
in an opponent’s color, those points are deducted from the player’s total score.
G20 No Score Color (Game option: 003/ 004…. 007)
This game is played the same as “color” with the following exception. Each player tries to hit their
color target to make 1 point. If a player throws a dart in an opponent’s color, one mark is removed
from the player’s total score and the player loses his turn. (The bulls’ eye does count towards your
total score.) The winner will be the only player with marks remaining.
003, 004…. 007 represent 3 points, 4 points…. 7 points as the total points respectively.
G21 Free-Dart Color(Game option: 005/ 010/015/020)
This game is played the same as “Color” with the following exception. Each player tries to hit their
color target to gain the highest possible score. If a player throws a dart in an opponent’s color, it
does not count towards the total score. (The bulls’ eye does count towards your total score.) The
player with the highest total of points after all the darts are thrown is the winner.
005, 010, 015 and 020 represent 5 darts, 10 darts, 15 darts and 20 darts respectively.
G22 Shooting I
In this game, each player throws three darts. The player with the highest 3 dart total wins that
round. Winner is the first one to win 7 rounds.