![Apposite Technologies Linktropy MINI-G Скачать руководство пользователя страница 8](http://html1.mh-extra.com/html/apposite-technologies/linktropy-mini-g/linktropy-mini-g_user-manual_2955370008.webp)
S
ECTION
1
O
VERVIEW
7
Only the propagation delay is specified directly as an emulation parameter. The end-to-end delay
is the sum of the three individual delays.
Frames are subject to three separate types of loss:
1.
Emulated packet loss: Frames are randomly discarded based on the specified packet loss rate.
Since frame discard occurs after the frames have been rate throttled, discarded frames will
consume link bandwidth.
2.
Emulated bit errors: Frames are randomly discarded based on the specified bit error rate.
Since this discard also occurs after the frames have been rate throttled, discarded frames will
consume link bandwidth.
3.
Queue drops: If frames arrive faster than they can be transmitted over the emulated link,
excess frames will be queued to the specified maximum queue depth. Once the queue is full,
additional frames are discarded. These dropped frames do not consume WAN bandwidth.
When functioning as a bridge, the Linktropy WAN Emulator is not limited to emulating IP
networks, but can emulate any type of network so long as the traffic is encapsulated in Ethernet.
In addition to IP, the device can be used with IPv6, IPX, AppleTalk, SCPS, and proprietary network
and transport layer protocols.
1.3 Linktropy Configuration
Configuration of the Linktropy WAN Emulator is primarily through the browser-based Linktropy
GUI (Graphical User Interface). The GUI is accessible from any PC or other device with a standard
web browser. Management connectivity is via a dedicated Ethernet management interface on the
Linktropy WAN Emulator or in-band through the LAN A or LAN B interface. See Section 3 for
more information on the Linktropy GUI.
In addition to the GUI, the Linktropy WAN Emulator includes a limited command line interface
(CLI) that can be accessed via the console serial port or over the network using Telnet or SSH. The
CLI is used primarily to set the management IP address if the GUI is not accessible over the
network, and to load stored emulation conditions for use with script-based automated testing.
See Section 11 for details on the CLI.