4.9.5
S&H
A rising trigger on source will cause the current destination output value to be ’sampled’ and
held at that value until next trigger.
4.9.6
ADD
Adds both output values together, clips any overflows.
4.9.7 SUB
Subtracts both output values from one another, clip any overflows.
4.9.8
OR
Bit wise logic OR operation of both output values.
4.9.9
XOR
Bit wise logic XOR operation of both output values.
4.9.10 AND
Bit wise logic AND operation of both output values.
4.9.11 NOT
If source output value is greater than zero then active output value is zero.
4.9.12 SEED
A rising trigger will reset any random seeds on the active output.
4.10
FLEX Operations
Flex operation can be thought of ’micro timings’ or off grid blips which can lead to chaos at
extremes.
As well as selecting the Flex operation, you can also select an amount percentage value which
increases the intensity of the timing effect to extremes.
The RAMP & HUMP operations exponentially change timings for ’bouncing ball’ type effects. A
desired effect is likely also dependant on the initial output modifier setting and may well take
some experimentation.
4.10.1 HUMAN
Introduces human like random timing errors.
(Previously known as ’Slop’ on PNW.)
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