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TFX1 - Fruit Ninja FX 2 Manual V1.0
Chapter 05 - Operator Menu, Game Setup
12
Operator Menu
Values
What it does
Credits per Game
0 – 20
Adjusts the number of credits required to play. “0” puts
the unit in free play mode.
Game Audio Volume
0 - 10
Adjusts the in-game audio volume. “0” will mute the
game.
Attract Mode Volume
0 - 10
Adjusts the audio volume of the attract loop. “0” will
mute the attract loop.
Countdown Attract Video
5 - 60
Adjusts the countdown between attract mode loops, in
seconds.
Countdown Join Game
5 – 60
Adjusts the countdown of the “Join Game” screen, in
seconds.
Countdown Blade Selection
0 – 30
Adjusts the countdown of the “Blade Selection” screen, in
seconds.
Countdown Results Screen
5 – 60
Adjusts the countdown of the “Results” screen, in
seconds.
Countdown Enter your Name
5 – 60
Adjusts the countdown of the “Enter your Name” screen,
in seconds.
Redemption
True/False
Adjusts the redemption mode. This will change the in-
game text accordingly.
Single Player Points Divider
1 - 99
Adjusts the value by which the final score is divided to
determine ticket redemption.
Fixed Ticket Payout
0 – 100
Adjusts the number of tickets dispensed per play. If this
value is greater than “0”, then all other redemption
options are ignored.
Card Reader
0 – 1
Changes the credit type. “0” = Coins and “1” = Card
Reader. This will change the in-game text accordingly.
Time per Round
30 - 90
Adjusts the length of a game, in seconds.
Redemption Unit Value
1 – 2
Adjusts the value of physical tickets. Physical tickets are
either worth “1” ticket or “2” tickets
Redemption Unit Name
Tickets/Coupons
Adjusts the in-game test accordingly
Reset High Score
N / A
Resets the high scores.
Back to Game
N / A
Exits the Operator Menu and returns to the game.
Quit to Windows
N / A
Exits the game and returns to the Windows desktop.