51
USING SOUNDBOOTH CS4
Effects
Advanced settings
Mode
Specifies the type of hardware emulation, determining equalization and distortion characteristics. Tape and
Tube reflect the sonic character of vintage delay units, while Analog reflects later electronic delay lines.
Dry Out
Determines the level of original, unprocessed audio.
Wet Out
Determines the level of delayed, processed audio.
Delay
Specifies the delay length in milliseconds.
Feedback
Creates repeating echoes by resending delayed audio through the delay line. For example, a setting of 20%
sends delayed audio at one-fifth of its original volume, creating echoes that gently fade away. A setting of 200% sends
delayed audio at double its original volume, creating echoes that quickly grow in intensity.
Note:
When experimenting with extremely high Feedback settings, turn down your system volume.
Trash
Increases distortion and boosts low frequencies, adding warmth.
Spread
Determines the stereo width of the delayed signal.
See also
“
Applying effects
” on page 49
Chorus/Flanger effect
The Chorus/Flanger effect combines two popular delay-based effects. The Chorus option simulates several voices or
instruments played at once by adding multiple short delays with a small amount of feedback. The result is lush, rich
sound. Use this effect to enhance vocal tracks or add stereo spaciousness to mono audio.
The Flanger option creates a psychedelic, phase-shifted sound by mixing a varying, short delay with the original signal.
This effect was originally created by sending an identical audio signal to two reel-to-reel tape recorders, and
periodically pressing the flange of one reel to slow it down.
Standard settings
Amount
Controls the intensity of the effect.
Advanced settings
Chorus
Simulates several voices or instruments playing at once.
Flanger
Simulates the delayed, phase-shifted sound originally heard in psychedelic music.
Speed
Controls the rate at which the delay time cycles from zero to the maximum setting.
Width
Specifies the maximum amount of delay.
Intensity
Controls the ratio of original to processed audio.
Transience
Emphasizes transients, giving them a sharper, more distinct sound.
See also
“
Applying effects
” on page 49
Updated 15 July 2009