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DEPTH
Controls the intensity of the delay modulation by the LFO. The LFO modulates the left and right
sides of the Chorus signal antiphase, which generates a true stereo effect.
DELAY
Controls the delay time of the Chorus.
FEEDBACK
Controls the amount of feedback in the Chorus. On the chorus, FEEDBACK lets you boost specific
frequencies in the delayed signal to create a flanger effect. The FEEDBACK parameter is bipolar;
positive or negative feedback values let you dial in different flanger characteristics.
SHAPE
Determines the waveshape of the chorus LFO. You can select from among 68 waveshapes (just like
for the main LFOs).
Delay And Reverb
As its name would indicate, the DELAY/REVERB section generates two different effects:
The DELAY effect does just that to the input signal – delay it to create echoes. Much like a chorus,
you can modulate the delay time to create oscillations and phase shifting in the stereo panorama.
Delay time can also be locked into sync with the global clock generator. As a result, the rhythm of
the repetitions can be matched up to the given song tempo. Beyond that, the device offers diverse
delay pattern algorithms where the left and right signals are delayed so that echoes are repeated in
different beats. By varying FEEDBACK values, you can come up with interesting rhythmic patterns.
The REVERB effect, on the other hand, simulates the reflections that occur in “natural” rooms. This
particular effect features several parameters that let you come up with effects that go beyond sim-
ple room simulation. For example, you can use the DELAY unit described above to dial in the
desired pre-delay for room simulations. The DELAY effect is located prior to the room simulation in
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