Yamaha S90 Quick Start Manual Download Page 4

DX1, TX7, TX816. If polyphony is an issue for 

you, navigate to the DX Simulator’s “EDIT LIST” 
view - there you will find the UNISON Switch. Set 

this to OFF and you will have 16 note polyphony 

on the sound. For those of you wanting more 

polyphony for the FM sounds, you can add a 
second or third PLG150-DX board to your S90 and 

activate the POLY EXPAND function found in the 

S90’s UTILITY mode/ F6 PLUG/ SF1 Status. The 
UNISON POLY mode is about timbre – many of the 

sounds are musical effects and polyphony is not 

such a big issue.  
 

Because of how musical sounds and ‘stuff’

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 are 

generated in the DX engine, the programmers 

would use a 2-operator stack (minimum) to 
generate a complex tone. This is why an item like 

the TX-Rack became so popular at over $4,000 – 

it could be expanded to house eight DX7 modules 
called TF1s – that’s eight 6-operator engines. The 

TX816 original Voices sets, (and Yamaha only did 

one or two official Voice sets), had great detail. 
There was a Rhodes sound that had 24 different 

sound components, including the knock of the 

hammer, the tine, the tone bar, the ‘fling’ of the 

felt, etc. It was a real shame – but most recording 
studios owned TX816s, but no one ever did any 

real programming beyond stacking a sound eight 

times (which really only made it louder). Then 
they would compound their lunacy by detuning 

each module up or down a tuning increment – this 

‘bad’ programming accounted for most of the DX 
Rhodes sounds you hear on records from the ‘80’s 

– poorly utilized and was mainly responsible for 

the misconception that you had to layer sounds 

because FM was thin. Not necessarily so! What 
was done in the original TX816 program was the 

additional modules were used for details (knocks, 

and noises…i.e., the “stuff”). Oh well. So many 
were sold that it was inevitable that it would be 

misunderstood. 

If you add a second or third DX board and 

you turn the POLY EXPAND parameter to ON, the 

boards will combine and follow the board Voice 

selected by the lowest numbered slot. For 

example you place a DX board in slots 1 and 2, 
you will now have 32 notes of polyphony and you 

will use the PLG1 Voice mode button to select 

Voices. You must however, load the PLG150-DX 
custom board Voice data to both boards 

separately (otherwise the first 16 notes will play 

from one board and the second 16 notes will play 

                                                 

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“Stuff” is a word that was adopted by the early 

programmers of FM to describe a noise or artifact that 
accompanies the creation of a musical tone. It’s the 
acoustic noise inside a Clavinet as the hammer releases, 
it’s the quill falling back on a harpsichord, it’s the finger 
noise on the acoustic guitar string, etc.

 

from the other – not cool). POLY EXPAND is just 

what it says – it allows you to expand the 
polyphony. If you want to layer sounds to get 

more complexity you would leave each 16-note 

engine as a separate synth and program them 

separately.  

These sounds were derived from the 

Yamaha LoopFactory DX200 

and were 

reprogrammed for use in the Motif/S90/Motif-
Rack. 

 

The LOAD: 
As is the way with the Yamaha synth engine plug-

in boards you have two files. One is the custom 

PLG150-DX Board Voices that will load into the 

board’s own user RAM bank (035/000), and the 
second is the S90 level Voices that I created to 

show off these sounds. Remember the DX7 had 

no effects processor of its own (they didn’t exist 
back in that day, circa 1983-88), so the S90 level 

PLUG-IN VOICES use the custom DX board data 

as the waveform but frame them with the 
powerful functions and effect processing of the 

S90. Truly the best of both worlds – I have 

provided the “PluginAllBulk” for the three possible 

slots (.w2b/.w3b) – load through the type for your 
board’s slot; an additional file that can be opened 

in the DX Simulator for those interested in 

exploring deeper into FM programming (.dxc). 
This contains the same data but allows you to see 

the edit parameters – provided strictly for those 

that want to learn more about FM synthesis. Plus, 
of course, the S90 level Voice data in an ALL 

DATA file (.w4a/.w5a). 

 

• 

S90 owners should copy the 
DXDRIVER.w2b/w3b bulk files to a 

SmartMedia card and copy the appropriate 

ALL data file for your keyboard: 
DXALLS90.w4a/w5a for the S90. 

 

 
Parameters you should know about: 
Note Shift:  
If you wish to note shift any of the 

PLUG-IN Voices, you will find the NOTE SHIFT 

parameter for a PLG150 sound by: 
Press EDIT 

Press Track 1 to select Element Edit 

Press F1 OSC 
Press SF5 OTHER 

 

Overall Velocity Curve: Because of the dynamic 
response of FM to velocity and the potential for 

overly bright sounds on extreme velocity, you 

may wish to tailor the velocity curve of the 

PLG150-DX to mimic the original DX7. To do this 
navigate to the PLUG-IN board parameters: 

Press UTILITY 

Press F6 PLUG 

 

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Summary of Contents for S90

Page 1: ...ulator open DX EDIT LIST view to see how the Voices were made ALL data file DXALLS90 w4a Load this file through the ALL FILE type These are S90 level PLUG IN Voices that point to waveforms generated o...

Page 2: ...were themselves complete little engines that could influence the harmonic content of each other The output of one operator could be applied to the input of another to create a more complex wave shape...

Page 3: ...t is estimated that there are some 10 000 useable FM sounds out there floating around Some people insist they can sample it you can t Well of course you can but what you miss is the interaction of the...

Page 4: ...ll play from one board and the second 16 notes will play 2 Stuff is a word that was adopted by the early programmers of FM to describe a noise or artifact that accompanies the creation of a musical to...

Page 5: ...AY 1 Hint to view the S90 level programming press the INFORMATION button from the main Voice screen Bypass the INSERTION EFFECT to hear the basic FM tone 2 Big Punch Algorithm 18 A favorite for bass s...

Page 6: ...d Brassy Ensemble sound 27 Reborn AT Chromatic percussion sound with pitch bend on Aftertouch This is added in the S90 Control Sets You have two S90 level Control Sets plus MW AT and AC assignable con...

Page 7: ...itive 56 Mach Man 4 note poly you will not need more polyphony machine man 57 Flicker 4 note poly ditto 58 Flash Back Sci fi vintage keyboard sound 59 Reticulum Musical Effect 60 Sagitta Musical Effec...

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