Yamaha S90 Quick Start Manual Download Page 3

controlled by velocity and other controllers you 

have a degree of timbral control over harmonic 
content that samples can’t even dream about. So 

while samples offer a very accurate wave shape to 

start, your ability to manipulate on an organic 

level is nil. FM wave shapes are not as emulative 
of instruments to start but the behavior and 

degree of control over harmonic content is 

unprecedented. 

 

 

 

In the algorithm above operators 1, 3, 4 and 5 are 

Carriers (meaning you can hear their output) 
while operators 2 and 6 are Modulators (means 

their output is only heard by its affect on the 

Carriers to which they are connected. Without the 
Modulators each Carrier would sound only a ‘sine 

wave’. Operator 6, above, is the feedback 

operator. 
 

When you have a simple 2-operator FM stack, 

Modulator/Carrier, and the coarse tuning ratio of 

each is 1.00 and the output of the modulator is 
about at ¾ output (about 75), you will generate a 

fairly perfect sawtooth waveform. If you increase 

the ratio of the modulator so that it is 2:1 tuning 
ratio to the carrier you will generate a square 

wave. Any whole integer ratio 3:1, 4:1, 5:1 or 

greater will generate an ever-narrowing pulse 
wave. If the ratio is a non-whole integer 

relationship, you will generate what would be 

described as a ‘bell tone’. That is the 

fundamentals of FM – of course, it can get very 
much more complex (FM is a real form a 

synthesis that can be studied at the college level), 

with nested feedback loops and interaction 
between operators. Filters were unnecessary in 

the original FM synthesizer since you were 

constructing the harmonic content more directly. 
To really get into FM you need to understand side-

band frequencies and Bessel functions but most 

FM synthesis can be carried out on an intuitive 

basis once you understand the fundamentals. 
 

If none of this interests you, it is okay. You can 

just enjoy the sounds. But without much 
exaggeration I can say that most of what is 

possible with DX-style FM has yet to be explored. 

And there are sounds that nothing but DX-style 

FM can do. Notice I didn’t say it could do 
everything – but there are sounds that nothing 

else on the planet can do. It is estimated that 

there are some 10,000 useable FM sounds out 

there floating around. Some people insist they can 
“sample” it – you can’t. Well, of course, you can, 

but what you miss is the interaction of the 

modulator and carrier within the sound. Each 
operator has its own envelope, its own response 

to velocity, etc. – this makes what happens within 

the FM voice a ‘living’ thing – it is more organic 
than  can  be  captured  in  a  simple  sample  of  a 

waveform. Envelopes and output indexes can be 

influenced on a continuous basis, which in turn 

changes the timbre of the sound as you increase 
playing intensity – this is what cannot be 

sampled. The tremendous success of the DX7 

‘back-in-the-day’ was not based on anything more 
than musicians thought that the sound was ‘cool’. 

Most DX7 owners never programmed an FM Voice 

– the least pressed button in the world was the 
EDIT button on a DX7. It was way too complicated 

– but a good lesson was learned here – 

complexity comes in a paltry second to SOUND 

when musician’s make up their mind they like 
something. (Well, duh, most sax players don’t 

have a clue about how a saxophone makes sound 

and would be hard pressed to discuss Bernoulli’s 
principle and the Graham Non-linear curve, and 

just what is hysteresis and the fricative value and 

what  does  it  have  to  do  with  saxophone  tone?) 
However, if you want to get involved with 

programming and tweaking FM – you will find 

your results their own reward. There is an 

excellent tutorial on-line at the Yamaha Digital 
Music World site – with a number of lessons 

taking you through the world of sine waves and 

operators – and the first ‘synthesizers’. 
 

Visit the FM Tone Generator Seminar at: 

http://www.digitalmusicworld.com/html/hardw
are/SynthsTutorial.asp

 
The VOICES 

Many of the sounds here are the full 16-note poly 

and some of the sounds are reduced to just 4-

notes of polyphony. Depending on how you want 
to use the timbre you can change this. Listed 

below are the names of the Voices and the 4-note 

poly voices are identified. These take advantage 
of the UNISON POLY function (this parameter 

double-folds the sound for a thicker timbre). The 

UNISON POLY parameter was added to the FM 
structure when the DX7IIFD and the TX802 hit the 

market in late 1986. These parameters were not 

available on the original 1983 first generation of 

programmable 6-operator FM synths: DX7, DX5, 

 

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Summary of Contents for S90

Page 1: ...ulator open DX EDIT LIST view to see how the Voices were made ALL data file DXALLS90 w4a Load this file through the ALL FILE type These are S90 level PLUG IN Voices that point to waveforms generated o...

Page 2: ...were themselves complete little engines that could influence the harmonic content of each other The output of one operator could be applied to the input of another to create a more complex wave shape...

Page 3: ...t is estimated that there are some 10 000 useable FM sounds out there floating around Some people insist they can sample it you can t Well of course you can but what you miss is the interaction of the...

Page 4: ...ll play from one board and the second 16 notes will play 2 Stuff is a word that was adopted by the early programmers of FM to describe a noise or artifact that accompanies the creation of a musical to...

Page 5: ...AY 1 Hint to view the S90 level programming press the INFORMATION button from the main Voice screen Bypass the INSERTION EFFECT to hear the basic FM tone 2 Big Punch Algorithm 18 A favorite for bass s...

Page 6: ...d Brassy Ensemble sound 27 Reborn AT Chromatic percussion sound with pitch bend on Aftertouch This is added in the S90 Control Sets You have two S90 level Control Sets plus MW AT and AC assignable con...

Page 7: ...itive 56 Mach Man 4 note poly you will not need more polyphony machine man 57 Flicker 4 note poly ditto 58 Flash Back Sci fi vintage keyboard sound 59 Reticulum Musical Effect 60 Sagitta Musical Effec...

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