PSR-OR700 Data List
27
Effect Type List / Liste der Effekttypen / Liste des types d’effet
DSP1 – 4 Block
Panel Block Name
XG Block Name
DSP1
XG Variation Block
DSP2
XG Insertion1 Block
DSP3
XG Insertion2 Block
DSP4
XG Insertion3 Block
Type
Description
MSB
LSB
HALL1
Reverb simulating the acoustics of a hall.
1
0
HALL2
1
16
HALL3
1
17
HALL4
1
18
HALL5
1
1
HALL M
1
6
HALL L
1
7
ROOM1
Reverb simulating the acoustics of a room.
2
16
ROOM2
2
17
ROOM3
2
18
ROOM4
2
19
ROOM5
2
0
ROOM6
2
1
ROOM7
2
2
ROOM S
2
5
ROOM M
2
6
ROOM L
2
7
STAGE1
Reverb suitable for a solo instrument.
3
16
STAGE2
3
17
STAGE3
3
0
STAGE4
3
1
PLATE1
Reverb simulating a plate reverb unit.
4
16
PLATE2
4
17
PLATE3
4
0
GM PLATE
4
7
*1
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
*1
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
*1
CANYON
A hypothetical acoustic space which extends without limit.
18
0
*1
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
DELAY LCR2
5
0
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are provided.
6
0
ECHO
Two delayed sounds (L and R), and independent feedback delays for L and R.
7
0
CROSS DELAY
The feedback of the two delayed sounds is crossed.
8
0
TEMPO DELAY
Tempo-synchronized delay.
21
0
TEMPO ECHO
Tempo-synchronized echo.
21
8
TEMPO CROSS
Tempo-synchronized cross delay.
22
0
KARAOKE1
Echo for karaoke.
20
0
KARAOKE2
20
1
KARAOKE3
20
2
*1
ER1
This effect isolates only the early reflection components of the reverb.
9
0
*1
ER2
9
1
*1
GATE REVERB
Simulation of gated reverb.
10
0
*1
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
CHORUS2
66
8
CHORUS3
66
16
CHORUS4
66
1
CHORUS5
65
2
CHORUS6
65
0
CHORUS7
65
1
CHORUS8
65
8
GM CHORUS1
65
3
GM CHORUS2
65
4
GM CHORUS3
65
5
GM CHORUS4
65
6
FB CHORUS
65
7
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
CELESTE2
66
2
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
SYMPHONIC2
68
0
ENS DETUNE (Ensemble Detune)
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
FLANGER1
Creates a sound reminiscent of a jet airplane.
67
8
FLANGER2
67
16
FLANGER3
67
17
FLANGER4
67
1
FLANGER5
67
0
GM FLANGER
67
7
*1
V_FLANGER
104
0
*1
T_FLANGER
107
0
*1
DYN FLANGER
Dynamically controlled flanger.
110
0
PHASER1
Cyclically modulates the phase to add modulation to the sound.
72
0
*1
PHASER2
72
8