42
Feature Reference — Drum Kit Trigger Edit Mode
12 Note= (gate time)
Sets the gate time (length) of the pad you play.
The gate time applies to 5 note numbers at one
time and can be set for each input jack number.
As for input 8 (hi-hat) or an input number
assigned to a hi-hat controller, you can set a
different gate time to ; Open, Cls, FCl, FOp and
rim.
!
Move the cursor to the INPUT focus area
and rotate the Data Scroll Wheel or use the
+1/YES and -1/NO buttons to choose the
input jack number.
You can also enable the Learn mode (P.115)
to automatically select the input jack number
by hitting each pad or drum.
"
Move the cursor to the Note focus area and
rotate the Data Scroll Wheel or use the +1/
YES and -1/NO buttons to select the 1st
note. The gate time for all 5 notes are set
just by selecting the 1st note.
A
If you select a note other than the 1st, the gate time
focus area will display “--” and you will not be able to set the
gate time.
A
When an input number assigned to a hi-hat controller is
selected (the default setting is input 8), you can select from
Open, Cls, FCl, FOp and rim.
A
When the Key On Mode on the 14th page of the Key On
screen (P.43) is set to anything besides "hold," you can set
different gate times to each of the five notes.
Opn ..............
Settings simular to an open hi-hat sound.
Cls ................
Settings simular to a close hi-hat sound.
FCl ...............
Settings simular to a closeing hi-hat sound.
FOP ..............
Settings simular to an opening hi-hat sound.
#
Move the cursor to the Gate Time focus area
and rotate the Data Scroll Wheel or use the
+1/YES and -1/NO buttons to set the gate
time.
$
Repeat steps
!
,
"
, and
#
to set the Gate
Time for each input jack number.
MISC.
SNARE
KICK
CYMBAL
INPUT
Note=1st
GT= 3.0s
Gate time
Note
Settings:
The following parameters can be set for input numbers
1 to 12.
Note:
1st, 2nd, 3rd, 4th, 5th, mut, rim or (Opn, Cls,
FCl, FOp)
Gate time:
off, 0.0 to 10.0 seconds (settings by 1/10
seconds).
13 Note= (MIDI channel)
Sets the 1st to 5th MIDI transmitting channels
to the MIDI note number of each input jack
number. You can set an external device to
trigger a keyboard (normal) voice using the
DTX internal tone generator if you have the
input jack number set to a MIDI note number
that triggers a chord or bass voice in the DTX.
!
Move the cursor to the INPUT focus area
and rotate the Data Scroll Wheel or use the
+1/YES and -1/NO buttons to choose the
input jack number.
You can also enable the Learn mode (P.115)
to automatically select the input jack number
by hitting each pad or drum.
"
Move the cursor to the Note focus area and
rotate the Data Scroll Wheel or use the +1/
YES and -1/NO buttons to select 1st to 5th
mut (mute) to a MIDI channel.
A
When an input number assigned to a hi-hat controller is
selected (the default setting is input 8), you can select from
Open, Cls, FCl, FOp and rim. Refer to 12 Note=(gate time)for
details.
#
Move the cursor to the Channel focus area
and set the MIDI channels.
A
To select the same MIDI channel for all 5 notes, first set
the MIDI channel for the 1st note, then select MIDI channel 1
and repeat this procedure for the rest of the notes. This will
indicate that you will be using the same channel as the 1st.
A
You can also trigger a keyboard voice by designating a
MIDI channel (other than 10 for the drum voice).
A
Select bas or cho for inputs which trigger a bass or
chord. This indicates that you will be using the same MIDI
channel as a BASS track and CHORD track used to play a
pattern or song, and the keyboard voices to be triggered.
When you have chosen bas or cho, the 1st to 5th note numbers
will change according to the chord progression of the pattern
or song.
$
Repeat steps
!
,
"
, and
#
to set the MIDI
channel for each input jack number.
MISC.
SNARE
KICK
CYMBAL
INPUT
Note=1st
Chan= 10
MIDI channel
Note
Settings:
The following parameters can be set for input numbers
1 to 12.
Note:
1st, 2nd, 3rd, 4th, 5th, mut, rim (or Opn, Cls,
FCl, FOp)
MIDI channels:
1 to 16, cho, bas
Summary of Contents for DTX
Page 4: ......
Page 32: ...28 Getting Started...
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