Williams Electronics Firepower Instruction Booklet Download Page 7

RESETTING AUDIT TOTALS AND ADJUSTMENTS;

INITIATING AUTO-CYCLE MODE 

1.  In game over mode, set the alternate-action switch to MANUAL-DOWN (in) and momentarily depress the 

 

ADVANCE pushbutton. All displays should go blank. 

2.  Remove the backglass and unlatch and open the insert door. 

3.  Set all switches on the MASTER COMMAND slide switch to OFF (move to the right). 

4.  Set switch on MASTER COMMAND switch to ON (move to left): 

 

a. To zero audit totals (Functions 01-11) set switch 8 to ON. 

 

   

 

b. To restore factory settings 

and 

zero audit totals, set switch 7 to ON. 

Coin Door must remain open to  

 

  restore factory settings. 

 

c. For Auto-Cycle Mode set switch 6 to ON. 

5.  Momentarily depress MASTER COMMAND ENTER pushbutton. The LEDs should blink once. 

6.  a. After zeroing audit totals turn game OFF and ON to return to game over mode. 

 

b. After restoring factory settings, turn game OFF and ON twice to return to game over mode. 

 

c. To initiate Auto-Cycle Mode, set alternate-action switch to AUTO-UP (out) and momentarily depress the 

 

  ADVANCE  pushbutton.  Each  cycle  of  this  mode  sequences  through  display  digits  test,  flashes  all 

 

  multiplexed lamps 64 times and pulses each solenoid. To terminate the Auto-Cycle mode and go to game 

 

  over, turn the game OFF and ON. 

Figure 1. Coin Door Diagnostic Switches

7

Figure 2.

Master Command

Settings Switch

8

O N

8

O N

M A S T E R   C O M M A N D

ZERO AUDIT TOTALS

RESTORE FACTORY SETTINGS

AUTO-CYCLE MODE

NOT USED

LED

LED

M A S T E R  

C O M M A N D

E N T E R

D I A G N O S T I C

HIGH

SCORE

RESET

ADVANCE

AUTO-UP

MANUAL-DOWN

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Summary of Contents for Firepower

Page 1: ...flipper solenoids must be installed Optional Speech Module 1 Requires 5T4971 IC7 5T4972 IC5 and ST4973 IC6 speech ROMs GAME OPERATION Indicates adjustable features Game Over Mode Turn game ON player s...

Page 2: ...h 5x lit lights center POWER target for Extra Ball Making target when lit awards Extra Ball Tilts Ball in play tilted on first closure of Playfield and Ball Roll tilts and third closure of Plumb Bob S...

Page 3: ...h it set to MANUAL DOWN in Value left of Player I display is new setting For values see Table I and for pricing Table 2 4 Repeat steps 2 and 3 until all required adjustments have been made 5 Turn game...

Page 4: ...s 1 9 03 30 Number of Balls 03 or 05 9 03 31 1 6 Targets 9 03 00 Eject Holes lit singly no target memory 01 Eject Hole pair lit first time no target memory 02 Eject Holes lit singly targets on memory...

Page 5: ...erate but no credits are awarded 6 Functions 14 17 Replay Scores may be set to any multiple of 10 000 points Setting a function to zero disables the replay score point Always disable the Replay 4 leve...

Page 6: ...00 13 65 26 05 65 20 Cent 50 Cent 1 20 3 50 00 06 00 15 05 00 1 Franc 10 Franc 5 Franc 1 2F 3 5F only 8 10F only 04 01 16 06 02 00 25 Cent 1 25 4 1G 06 01 00 04 01 00 1 Guilder 1 25 5 1G 00 01 00 04 0...

Page 7: ...utton The LEDs should blink once 6 a After zeroing audit totals turn game OFF and ON to return to game over mode b After restoring factory settings turn game OFF and ON twice to return to game over mo...

Page 8: ...Left Eject Hole 05 Right Eject Hole 06 Upper Right Eject Hole 07 Left Ball Saver Kicker 08 Ball Ramp Thrower 09 Sound 10 Sound 11 Sound 12 Sound 13 Sound 14 Credit Knocker 15 Flash Lamps 16 Coin Locko...

Page 9: ...RN VIO 2P9 5 6P2 Q43 Type 89 Bulbs 16 Coin Lockout BRN GRY 2P9 6 7P1 18 7P2 4 Q45 SM 35 4000 DC 17 Top Left Jet Bumper BLU BRN 2P12 7 8P3 11 Q2 SG 23 850 DC 18 Bottom Left Jet Bumper BLU RED 2P12 4 8P...

Page 10: ...29 Top Centre Target 1000 30 Right Eject Hole 1000 10 000 31 Upper Top Right Standup 50 32 F Rollover 1000 33 I Rollover 1000 34 R Rollover 1000 35 E Rollover 1000 36 Upper Right Eject Hole 1000 10 00...

Page 11: ...RIGHT JET RIGHT EJECT ROLLOVER USED USED SWITCH BUMPER HOLE 5 WHT CENTRE LEFT 4 TOP CENTRE LOWER RIGHT FLIPPER LEFT EJECT NOT GRN COIN EJECT HOLE TARGET TARGET TOP RIGHT LANE CHANGE ROLLOVER USED SWI...

Page 12: ...RN x2 POWER BONUS TARGET EJECT HOLE FIREPOWER CAN PLAYER TARGETS ARROW ARROW BONUS PLAY UP 4 RED POWER RIGHT 7 000 3 2X TOP 3 4 YEL x2 INSIDE BONUS TARGET LEFT JET CAN PLAYER ROLLOVER ARROW BUMPER PLA...

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