Williams Electronics Firepower Instruction Booklet Download Page 12

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. L

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12

                        COLUMN 

8

ROW 

YEL-BRN 

YEL-RED 

YEL-ORN 

YEL-BLK 

YEL-GRN 

YEL-BLU 

YEL-VIO 

YEL-GR

Y

 

RED-

 

SAME PLA

YER 

TOP

 

4,000 

20,000 

LEFT

 

10,000 

RIGHT

 

#1

 

BRN

 

SHOOTS 

POWER 

BONUS 

BONUS 

EJECT

 HOLE 

FIREPOWER 

SPECIAL

 

PLA

YER

 

 

AGAIN 

TARGET

 

 

 

ARROW 

BONUS 

 

UP

 

 

(PLA

YFIELD)

RED-

 

BALL

 

CENTRE 

5,000 

"1" 

RIGHT

 

30,000 

#2

 

BLK

 

SA

VER 

POWER 

BONUS 

TARGET

 

EJECT

 HOLE 

FIREPOWER 

CAN 

PLA

YER

 

 

KICKER ON 

TARGET

 

 

ARROW 

ARROW 

BONUS 

PLA

UP

RED-

 

FIRE 

BOTT

OM 

6,000 

"2" 

UPPER RIGHT

 

50,000 

#3

 

ORN

 

(x2) 

POWER 

BONUS 

TARGET

 

EJECT

 HOLE 

FIREPOWER 

CAN 

PLA

YER

 

 

 

TARGETS 

 

ARROW 

ARROW 

BONUS 

PLA

UP

RED-

 

POWER 

RIGHT

 

7,000 

"3" 

2X 

TOP

 

#4

 

YEL

 

(x2) 

INSIDE 

BONUS 

TARGET

 

 

LEFT

 JET

 

CAN 

PLA

YER

 

 

 

ROLLOVER 

 

ARROW 

 

BUMPER 

PLA

UP

RED-

 

"F" 

LEFT

 

8,000 

"4" 

3X 

TOP

 

TIL

T

 

GRN

 

 

INSIDE 

BONUS 

TARGET

 

 

RIGHT

 JET

 

CAN

 

 

 

ROLLOVER 

 

ARROW 

 

BUMPER 

PLA

Y

RED-

 

"I" 

1,000 

9,000 

"5" 

4X 

BOTT

OM 

MA

TCH 

GAME 

 

BLU

 

 

BONUS 

BONUS 

TARGET

 

 

RIGHT

 JET

 

 

OVER

 

 

 

 

 

ARROW 

 

BUMPER 

 

RED-

 

"R" 

2,000 

NOT

 

"6" 

5X 

BOTT

OM 

BALL

 

SAME PLA

YER

 

VIO

 

 

BONUS 

USED 

TARGET

 

 

LEFT

 JET

 

IN 

SHOOTS

 

 

 

 

 

ARROW 

 

BUMPER 

PLA

AGAIN

RED-

 

"E" 

3,000 

10,000 

SPINNER 

EXTRA

 BALL

 

LEFT

 

 

 

GR

Y

 

 

BONUS 

BONUS 

1,000 

WHEN LIT

 

SPECIAL

 

CREDITS 

HIGH SCORE

 

 

 

 

 

WHEN LIT

 

 

 

(PLA

YFIELD) 

TO DA

TE

http://www.firepowerpinball.com

Summary of Contents for Firepower

Page 1: ...flipper solenoids must be installed Optional Speech Module 1 Requires 5T4971 IC7 5T4972 IC5 and ST4973 IC6 speech ROMs GAME OPERATION Indicates adjustable features Game Over Mode Turn game ON player s...

Page 2: ...h 5x lit lights center POWER target for Extra Ball Making target when lit awards Extra Ball Tilts Ball in play tilted on first closure of Playfield and Ball Roll tilts and third closure of Plumb Bob S...

Page 3: ...h it set to MANUAL DOWN in Value left of Player I display is new setting For values see Table I and for pricing Table 2 4 Repeat steps 2 and 3 until all required adjustments have been made 5 Turn game...

Page 4: ...s 1 9 03 30 Number of Balls 03 or 05 9 03 31 1 6 Targets 9 03 00 Eject Holes lit singly no target memory 01 Eject Hole pair lit first time no target memory 02 Eject Holes lit singly targets on memory...

Page 5: ...erate but no credits are awarded 6 Functions 14 17 Replay Scores may be set to any multiple of 10 000 points Setting a function to zero disables the replay score point Always disable the Replay 4 leve...

Page 6: ...00 13 65 26 05 65 20 Cent 50 Cent 1 20 3 50 00 06 00 15 05 00 1 Franc 10 Franc 5 Franc 1 2F 3 5F only 8 10F only 04 01 16 06 02 00 25 Cent 1 25 4 1G 06 01 00 04 01 00 1 Guilder 1 25 5 1G 00 01 00 04 0...

Page 7: ...utton The LEDs should blink once 6 a After zeroing audit totals turn game OFF and ON to return to game over mode b After restoring factory settings turn game OFF and ON twice to return to game over mo...

Page 8: ...Left Eject Hole 05 Right Eject Hole 06 Upper Right Eject Hole 07 Left Ball Saver Kicker 08 Ball Ramp Thrower 09 Sound 10 Sound 11 Sound 12 Sound 13 Sound 14 Credit Knocker 15 Flash Lamps 16 Coin Locko...

Page 9: ...RN VIO 2P9 5 6P2 Q43 Type 89 Bulbs 16 Coin Lockout BRN GRY 2P9 6 7P1 18 7P2 4 Q45 SM 35 4000 DC 17 Top Left Jet Bumper BLU BRN 2P12 7 8P3 11 Q2 SG 23 850 DC 18 Bottom Left Jet Bumper BLU RED 2P12 4 8P...

Page 10: ...29 Top Centre Target 1000 30 Right Eject Hole 1000 10 000 31 Upper Top Right Standup 50 32 F Rollover 1000 33 I Rollover 1000 34 R Rollover 1000 35 E Rollover 1000 36 Upper Right Eject Hole 1000 10 00...

Page 11: ...RIGHT JET RIGHT EJECT ROLLOVER USED USED SWITCH BUMPER HOLE 5 WHT CENTRE LEFT 4 TOP CENTRE LOWER RIGHT FLIPPER LEFT EJECT NOT GRN COIN EJECT HOLE TARGET TARGET TOP RIGHT LANE CHANGE ROLLOVER USED SWI...

Page 12: ...RN x2 POWER BONUS TARGET EJECT HOLE FIREPOWER CAN PLAYER TARGETS ARROW ARROW BONUS PLAY UP 4 RED POWER RIGHT 7 000 3 2X TOP 3 4 YEL x2 INSIDE BONUS TARGET LEFT JET CAN PLAYER ROLLOVER ARROW BUMPER PLA...

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