
Fi
gu
re
6
. L
am
p
M
at
ri
x
12
COLUMN
1
2
3
4
5
6
7
8
ROW
YEL-BRN
YEL-RED
YEL-ORN
YEL-BLK
YEL-GRN
YEL-BLU
YEL-VIO
YEL-GR
Y
1
RED-
SAME PLA
YER
TOP
4,000
20,000
LEFT
10,000
RIGHT
#1
BRN
SHOOTS
POWER
BONUS
BONUS
EJECT
HOLE
FIREPOWER
SPECIAL
PLA
YER
AGAIN
TARGET
ARROW
BONUS
UP
(PLA
YFIELD)
2
RED-
BALL
CENTRE
5,000
"1"
RIGHT
30,000
1
#2
BLK
SA
VER
POWER
BONUS
TARGET
EJECT
HOLE
FIREPOWER
CAN
PLA
YER
KICKER ON
TARGET
ARROW
ARROW
BONUS
PLA
Y
UP
3
RED-
FIRE
BOTT
OM
6,000
"2"
UPPER RIGHT
50,000
2
#3
ORN
(x2)
POWER
BONUS
TARGET
EJECT
HOLE
FIREPOWER
CAN
PLA
YER
TARGETS
ARROW
ARROW
BONUS
PLA
Y
UP
4
RED-
POWER
RIGHT
7,000
"3"
2X
TOP
3
#4
YEL
(x2)
INSIDE
BONUS
TARGET
LEFT
JET
CAN
PLA
YER
ROLLOVER
ARROW
BUMPER
PLA
Y
UP
5
RED-
"F"
LEFT
8,000
"4"
3X
TOP
4
TIL
T
GRN
INSIDE
BONUS
TARGET
RIGHT
JET
CAN
ROLLOVER
ARROW
BUMPER
PLA
Y
6
RED-
"I"
1,000
9,000
"5"
4X
BOTT
OM
MA
TCH
GAME
BLU
BONUS
BONUS
TARGET
RIGHT
JET
OVER
ARROW
BUMPER
7
RED-
"R"
2,000
NOT
"6"
5X
BOTT
OM
BALL
SAME PLA
YER
VIO
BONUS
USED
TARGET
LEFT
JET
IN
SHOOTS
ARROW
BUMPER
PLA
Y
AGAIN
8
RED-
"E"
3,000
10,000
SPINNER
EXTRA
BALL
LEFT
GR
Y
BONUS
BONUS
1,000
WHEN LIT
SPECIAL
CREDITS
HIGH SCORE
WHEN LIT
(PLA
YFIELD)
TO DA
TE