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8
7
9
0
#
ALL
5
4
6
2
1
3
SIREN ADDRESS
SEND
PRECHECK
CALL KEYS
C2
C1
C4
C3
Step 3
involves the center portion of the keypad, as shown. Enter the
four digit address of the target siren. The address is entered with the
most significant bit first. The
#
sign represents a “wildcard” or all
values 0 to 9.
ALL
is a quick way to enter four # signs, to select all
sirens in the system.
Example:
To enter the address 1234, the user presses 1 first, then
2, then 3, and 4 is last. The display will change as shown
below.
ADDR = 1???
ADDR = 12??
ADDR = 123?
ADDR = 1234
Note that entering more than four values will “bump” the address to the left. For instance, assume the user
pressed the 5 key at the end of the previous example. The address will change to 2345.
Step 4
consists of deciding whether or not to send the selected
command. Pressing the
SEND
key will send the command.
There is no second chance!!
Call Keys
There are 8 Call Keys. Call Keys 1-4 are located on the right side of
the keypad, as shown. C1 is Call Key 1, C2 is Call Key 2 and so on.
Call Keys 5-8 are “hidden” keys that can be accessed by the remote
inputs and timed transmissions. Each Call Key may have up to 100
sequences (00-99). All of the Call Keys combined can use a
maximum of 256 sequences. When a Call Key is selected and sent, it
starts with sequence 00 and continues until the next sequence can
not be found. A Call Key can not activate another Call Key. When a
Call Key is active, the key number, active sequence, command that
was sent, the address and the amount of time until the next sequence
is sent, are displayed.
Refer to the Call Key Programming section for more information
about Call Keys.
The user may select
PRECHECK
instead of
SEND
. Refer to a later section for information on using the
PRECHECK
function.