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Programming:

To enter programming mode to change settings, press the scroll wheel while the marker is off (figure 4).  It will then boot into programming mode and display setting names and their current 

values.  Scrolling up and down with the wheel cycles through the settings.  To change one, first select it with the scroll wheel, and then press the wheel in. You can then scroll up and down to 

change the setting, which will update on the screen as you modify the setting.  To save it, press the wheel again, and it will go back to the main programming mode menu where you can scroll to 

other settings.  To exit programming mode hold the power button for 3 seconds, until the OLED screen turns off. Note: If the marker is ON, you will not be able to get into programming mode. Turn 

the marker OFF first then press the middle button down.

Setting:

DEBOUNCE – The ASR board features an interrupt based debounce algorithm that effectively “scans” the trigger many times per second. It runs this completely independent of code execution on 

the microcontroller so your trigger pulls are always registered. The debounce setting is in increments of 1 milliseconds. Users should be aware that low debounce settings may cause the marker to 

read switch bounce as additional pulls, falsely generating shots or near full-automatic fire. The setting ranges from 1 to 50 and is defaulted at 10 ms. 

SEAR ON:

 The amount of time the mechanical solenoid is energized each time the marker is fired. Adjustments can be made in 0.5ms increments with the range of adjustment between 0.5 to 

8ms. The default is 4 ms. Too low of a SEAR ON time may lead to inconsistency or marker not firing and double loading. Too high will lower max BPS and drain more power from your battery. 

BIP DELAY:

 BIP (Ball In Place) is the time the marker waits after detecting a ball to start the closing process on the bolt. This time adds a slight delay after the eye has seen a ball and helps 

prevent chops. Note: If not using force fed loaders, it may be necessary to increase this setting to prevent chopping. A setting of 1ms means almost no loader delay, which is the fastest. The range 

of adjustment is between 1 and 25ms. The default is 2ms. 

 

AMB (Anti-mechanical bounce):

 Allows the user to adjust the anti-mechanical bounce feature. Mechanical bounce occurs due to the kick generated during each shot and can cause the marker to 

“run away” on the first few shots. AMB helps stop markers from going full-auto when the trigger is pulled very slowly. The default is 2 and may be set from 1 to 5 (1 being off). AMB is only used 

in fire modes 1 and 2 (semi-automatic unlimited and adjustable). 

FIRE MODE:

 The ASR is set up with 12 of the most common fire modes used in tournaments and scenario events. These 12 can be adjusted to meet the standard of different events by adjust and 

locking ROF. The out of box mode is 100% Ramp with the ROF at infinity. Below is an explanation of each mode:  

Mode 1 is normal semi-automatic with an unlimited rate of fire while the eyes are enabled. When the eyes are turned off, the max rate of fire is set to 25 balls per second. 

Mode 2 is semi-automatic with an adjustable rate of fire. It limits the maximum balls per second that can be fired. The cap is set by the max rate of fire setting. 

Mode 3 is the PSP auto-response fire mode that works as follows: 

 • The first 3 shots of a string are semi-automatic 

 • After the 4th shot the marker will fire on the pull and release in auto-response mode 

 • If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over 

Mode 4 is the PSP 50% ramping fire mode that works as follows: 

 • The first 3 shots of a string are semi-automatic 

 • After the 4th shot the marker will ramp, adding 1 additional shot for every 2 pulled by the user, as long as the user pulls the trigger faster than the ramp start setting 

 • If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over 

Mode 5 is the PSP 100% ramping fire mode that works as follows: 

 • The first 3 shots of a string are semi-automatic 

 • After the 4th shot the marker will ramp up to the loader’s maximum speed or the maximum rate of fire, as long as the user pulls the trigger faster than the ramp start setting 

 • If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over 

Mode 6 is the PSP burst fire mode that works as follows: 

 • The first 3 shots of a string are semi-automatic 

 • After the 4th shot the marker will burst fire 3 shots per pull 

 • If the user stops firing for more than 1 second, the 3-shot semi-automatic count starts over 

Mode 7 is the NXL full-automatic fire mode. It functions similarly to the PSP fire modes except, after the 3rd semi-automatic shot, the user may pull and hold the trigger for the marker to fire in 

full-automatic. 

Mode 8 is the normal auto-response fire mode. The marker will fire on each pull and release of the trigger, generating 2 shots per full pull cycle. 

Mode 9 is the normal 50% ramping fire mode. The marker will fire in semi-automatic unless the user pulls the trigger faster than the ramp start setting. Once the ramp start setting has been 

achieved, the marker will 50% ramp, adding 1 additional shot for every 2 trigger pulls. 

Mode 10 is the normal 100% ramping fire mode. The marker will fire in semi-automatic unless the user pulls the trigger faster than the ramp start setting. Once the ramp start setting has been 

achieved, the marker will ramp up to the maximum feed rate of the loader or the maximum rate of fire setting, whichever is lower. 

Mode 11 is the normal 3 round burst fire mode. The marker will burst fire 3 times for every pull and release of the trigger. 

Mode 12 is the normal full-automatic fire mode. As long as the trigger is depressed the marker will fire in full-automatic. 

MAX ROF: The max rate of fire setting applies to the 2nd – 12th fire modes. The max rate of fire is adjustable from 10 to 25 balls per second in 1 balls per second increments, and has an unlimited 

setting for maxing out the loader system. The default is 15 BPS once the PCBA is reset. Oscillator inconsistencies from chip to chip make it impossible to time perfectly, so the only true way to check 

rate of fire is to use a Pact Timer or ballistic chronograph. The red radar chronographs commonly found at fields are NOT reliable.

 

CPF (Cycle percentage filter): The cycle percentage filter allows adjustment of the point within the current firing cycle that a new buffered shot is allowed. Almost all electronic paintball markers 

allow a single shot to be buffered in the event the user is fast enough to release the trigger and pull again during the current firing cycle. The CPF setting is adjustable from 1 to 10. Setting 1 turns 

the CPF off, allowing buffered shots at any point in the firing cycle. Settings 2 through 10 set the percentage of the firing cycle that must pass before shots may be buffered: 

 1. CPF turned off 

 2. 10% of the firing cycle must pass before a buffered shot is allowed 

 3. 20% 

 4. 30% 

 5. 40% 

 6. 50% 

 7. 60% 

 8. 70% 

 9. 80% 

 10. 90% 

A higher CPF setting results in less unintentional bounce. For instance, it is possible that if your debounce setting is border line, you can fire the marker a few times, then hold it loosely and allow 

it to brush against your finger, going full-automatic. Since most switch bounce from either a low debounce setting or mechanical bounce occurs almost immediately after the trigger is released, CPF 

can be very effective in eliminating falsely generated trigger activity. 

RAMP START: This setting is only used for the four ramping fire modes (PSP 50% and 100% ramping, and normal 50% and 100% ramping). It sets the minimum pulls per second that must be 

maintained for the software to add shots or ramp up to the maximum rate of fire setting. The default is 5 pulls per second (PPS) and is adjustable from 4 to 14 PPS. 

BREAK OUT: The ASR board includes a special mode that can be applied 3 different ways to each of the 12 fire modes, giving 36 “breakout” style combinations. This mode gives the user full-

automatic with an unlimited rate of fire for a single pull, for use at the start of the game. The setting is defaulted OFF. It can be set up with the 1st, 2nd, or 3rd pull to activate. If set to the 1st 

shot after you turn on the marker, the marker will be full-automatic with an unlimited rate of fire for as long as you hold down the trigger. As soon as you release the trigger, the marker will 

stop shooting and default back to your selected fire mode. If set to 3rd pull, the mode will be active on the third shot after the marker is turned on. Regardless of the fire mode selected, the shots 

before the mode will be semi-automatic. Breakout mode can only be used once for each time the marker is turned on. 

Note: Break out mode is illegal for use in all tournament series. Worr Game Products takes no responsibility for the user’s choice in using this mode. 

OPEN DELAY:  Time between sear dropping and the solenoid actuating to open the bolt.  The range of adjustment is between 1-20ms. The default is 2 ms.  Generally you need this setting to 

prevent blowback, as you don’t want to open the bolt too soon.

WATCH TIME: It is used during the markers’ eyes ON mode and determines how long the bolt will be held open while waiting for a ball to fall in. Since the ASR is a closed bolt system this setting is 

necessary for increased battery life. The longer you hold the bolt open waiting for a ball to drop, the more power you use up and intern decrease battery life. The range of adjustment is between 

20-400ms and adjustable in 20 ms increments. The default is 200ms. If a ball falls in before the end of the time it will automatically close, maximizing rate of fire.  Generally with a good loader 

the bolt will only be back for 20 ms or so. We recommend upping this time to prevent ball breaks if you are using a gravity feed or slower hopper. This higher time would also help at the end of a 

hopper load.

CLOSE TIME: time after the eyes have seen a ball drop into the breech that we allow for the bolt to close completely.  We don’t want to start firing the loaded ball before the bolt closes or else 

the velocity will be low and we’ll have tons of blow back up the feed tube. The range of adjustment is between 1-20ms. Default is 14 ms. Depending on the conditions this time generally can be 

brought down increasing BPS. 

EYE OFF ROF: The user also has the option to adjust the eyes OFF ROF. This will allow the user to slow down the marker to match the speed of their hopper. The range of adjustment is between 10-

25 BPS. The default is 15 BPS. Note: It is not recommended to shoot the marker with the eyes OFF since chopping a ball(s) could result. For best results, always confirm eyes are fully functionally 

and shoot marker with the eyes ON.

RESET -  To reset all settings to factory defaults, press middle button down. The program will ask if you really want to reset? If you do, scroll up until you see “YES”, press the middle button down 

to confirm and the marker will reset to the factory settings.  

Programming Examples: 

As an example: Marker OFF, press middle of scroll wheel. OLED screen displays “Programming Mode” for a moment. OLED screen displays first setting, “DEBOUNCE” and on the line below, the 

current value, “10ms”.

Push the scroll wheel down and the OLED screen will show the “SEAR ON” setting. Now press the wheel in to adjust the SEAR ON time. The OLED will display “SET SEAR ON”, which is the time the 

board tells the mechanical solenoid to energize allowing the sear to trip the lug and send the hammer forward and firing the marker. Scroll the wheel up to adjust it to 4.5ms and press the wheel 

in to select it. This will now take you back to the main menu.

Now scroll the wheel up until you see the “CLOSE TIME” setting. Press the middle wheel in to adjust the close time. The OLED will display “SET CLOSE TIME”. Lower the setting by pushing the scroll 

wheel down.  Each time you scroll the wheel down, the time will decreases by 1 ms.  Scroll down 2 times so it displays “12 ms” as the new setting.

Save the setting by pressing the middle of the scroll wheel.  This will also take youu back out to the main menu. Exit programming mode by holding the rear power button until the OLED turns OFF.

Press the scroll wheel while the 

marker is off

Figure 4

Fire Mode

CPF

Ramp Start

Break Out

Open Delay

Watch Time

Close Time

Eyes Off Rate of ROF

Reset

Debounce

Sear On

BIP Delay

AMB

Summary of Contents for AUTOCOCKER SR

Page 1: ......

Page 2: ...arrel sock g Attaching air source h Attaching loader i Firing and adjusting velocity 3 THE AUTOCOCKER SR Electronic Features Mechanical Features 12 Fire Modes 4 PCBA OPERATION AND PROGRAMMING a Features b LED and OLED Indicator c Power d Eye Operation and Logic e Eye Modes f Program g Settings h Program Examples i Additional Features 9 MAINTENANCE a Operation b Maintenance 12 SCHEMATICS 17 SPARES ...

Page 3: ... Never shoot a person who is not wearing proper protection 3 Treat every paintball marker as if it were loaded 4 Never look down the barrel of the marker 5 Never point the paintball marker at anything you don t wish to shoot 6 Keep the paintball marker on safe until ready to shoot 7 Keep the barrel plug in the paintball marker s muzzle when not shooting 8 Always remove gas source before disassembl...

Page 4: ...n the Break Beam Eyes OFF solid RED LED on rear of grip frame turn the eyes ON first before testing If eyes are not functioning properly go to troubleshooting guide E Switching the marker OFF by pressing and holding the rear push button for at least 3 seconds the OLED screen and rear LED will turn OFF signifying that the marker is OFF F Attach your barrel Now attach the barrel sock by sliding the ...

Page 5: ... speed and prevent chopped paintballs When used the marker will cycle as fast as possible The eyes are enabled when the marker is first turned ON Rear LED should be BLUE OLED screen will display the current fire mode and the current eye ON ROF To turn the eyes OFF press the rear power button and hold for 1 5 seconds and release when rear LED turns RED When eyes are OFF the rear LED will be RED and...

Page 6: ...encies from chip to chip make it impossible to time perfectly so the only true way to check rate of fire is to use a Pact Timer or ballistic chronograph The red radar chronographs commonly found at fields are NOT reliable CPF Cycle percentage filter The cycle percentage filter allows adjustment of the point within the current firing cycle that a new buffered shot is allowed Almost all electronic p...

Page 7: ...t the front depending on their hopper Set the feedneck up how you prefer it and tighten both screws before a game Note WGP recommends the use of a higher end hopper example the View Loader Vlocity ASR High Pressure HP regulator has been designed for high flow and regulated pressure consistency It has been set up from the factory with the most consistent setting for the highest perfor mance for mos...

Page 8: ...3 Clean area with alcohol and reassemble Trigger removal Use a 1 16 Allen key to loosen the trigger set screw Figure 14 Slide the trigger pin out and remove the trigger Figure 14 2 Clean the trigger and trigger pin hole on the frame Reassemble confirm that the pin is centered and lock the set screw down Lubricate all moving parts with Vaseline and reassemble Hammer Removal and installation Debris ...

Page 9: ...12 13 SCHEMATIC s ...

Page 10: ...14 15 ...

Page 11: ... 1230 Red 1231 Red 1231 For the player that likes their equipment looking slick the SR Autococker 3 piece Plastic Body Kit allows players to customize their marker The kit includes the right body panel left body panel and the solenoid cover Make the SR Autococker fully customized with the accessory that will turn heads and increase performance with its color enhanced soft grip This SR Strip Kit is...

Page 12: ...xcess paintballs out of the marker Next remove your tank and fire all excess air from the marker Now remove your barrel then lightly spray down marker with a 50 50 mix of rubbing alcohol and water and then wipe it down with a clean cloth Q Does WGP recommend C02 or compressed air on the ASR A WGP recommends compressed air CO2 is not recommend since there is a possibility of over pressurizing and f...

Page 13: ...20 WORR GAME PRODUCTS 5818 El Camino Real Carlsbad CA 92008 800 587 2246 worr com ...

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