5
About Sidechaining
Sidechaining within a DAW refers to using the audio signal in one channel (the send) to
trigger or control a virtual effect (VST, AU, etc) that modifies the audio in a different
channel (the receive).
Two examples of sidechaining that you may be familiar. Both involve the use of a
compressor:
•
Ducking
→
using the presence of one signal to trigger a volume reduction of
another signal. A classic ducking setup involves using a compressor on a synth
pad, with the compression triggered by the presence of a kick drum. This causes
the synth pad to duck out of the way of the kick.
•
Gating
→
using the presence of one signal to trigger a gate on another signal. A
common dance and electronic music technique is to use the audio from a kick
drum to open the gate on a bass track. This tightens up the mix by making he
kick drum and bass attacks perfectly in sync.
Of course, you can also use sidechain techniques with stem mixes so that an entire
group of tracks can be ducked, gated, equalized, or otherwise affected in response to
another signal.
Setting Up TrackSpacer
This section provides the steps for inserting TrackSpacer and setting up the sidechain.
1.
Decide on two tracks or channels that you want TrackSpacer to analyze. The
channel containing the audio to be equalized is called the affected signal. The
channel that TrackSpacer uses for comparison is called the control signal.
2.
Insert TrackSpacer as an effect on the channel you wish to EQ – the affected
signal.
3.
Setup the sidechain. Each DAW requires a different procedure. Cubase users had
problems with VST2.4, so we updated the plugin to VST3, so now it’s very simple
to set up. Ableton Live users also had some problems for routing the sidechain,
so
we
made
a
video
tutorial
on
how
to
do
it:
http://www.youtube.com/watch?v=TuzoZh1YWi0
Summary of Contents for Trackspacer 2.0
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