CLAP
Figure 8: CLAP instrument channel of the DRM1 MKIII
CLAP
serves a defined task. It simulates the clapping of several hands. Like
SNARE
, it also offers an
electronic pseudo-reverb which, here, is an integral part of the sound and supports its authenticity.
The
CLAP
instrument channel also incorporates a resonance filter component.
DECAY REV
sets the length of the reverb effect. This parameter’s effect is only audible with
REVERB
being enabled.
REVERB
adjusts the intensity of the reverb effect. With this control set fully counterclockwise,
the reverb is disabled.
CLAP
sets the speed of a sequence of the individual claps (needle impulses).
NOISE
adjusts the amount of noise that sounds conjointly with the claps. Without adding
any
NOISE
the results sound unnatural.
RESO
specifies the intensity of the filter’s resonance and, as a result, colors the tonal
component of the clap sound in interaction with the
FILTER
setting.
FILTER
sets the cutoff frequency of the low pass filter. In interaction with
RESO
, this
control adjusts the coloring of the sound.
HIGH PASS
adjusts the cutoff frequency of an additional high pass filter. It allows attenuating
bass frequencies of the sound if needed. The filter’s effect is quite unobtrusive and
more targeted to embed the clap sound into the DRM1 MKIII’s overall drum kit
sound.
17
User Guide DRM1 MKIII
EN