http://www.ultimarc.com
Page
25
2.2
MAME
Configuration
Troubleshooting
NOTE:
the
information
in
this
section
is
only
relevant
if
the
gun
is
correctly
moving
the
Windows
mouse
cursor
on
the
desktop,
but
not
operating
in
games.
The
following
are
common
problems
in
MAME
that
may
help
you
identify
and
resolve
any
issues
you
are
having.
The
crosshair
does
not
move
when
I
move
the
AimTrak
•
Check
that
you
have
correctly
assigned
the
Player
1
input
to
your
AimTrak
in
Section
2.1
above.
•
If
you
have
more
than
one
AimTrak
installed
check
the
other
light
gun,
to
see
if
the
inputs
are
reversed.
•
The
game
you
are
playing
may
have
an
in
‐
game
service
menu
with
additional
calibration
settings
to
configure.
See
the
tables
in
Section
2.2
above.
I
can
move
the
Crosshair,
but
my
trigger
isn’t
doing
anything
(or
is
doing
the
wrong
thing)
•
Check
that
you
have
correctly
assigned
the
P1
Button
1
to
your
trigger.
Repeat
steps
11
and
12
in
the
Primary
Method
of
Section
2.1
above.
•
Try
a
different
game,
to
see
if
the
problem
is
specific
to
that
game,
or
that
game’s
input
mapping.
I
can’t
see
the
Crosshair
in
MAME
The
Crosshair
needs
be
turned
on/off
for
each
game,
and
also
for
each
Player.
See
Section
2.1
Showing/Hiding
Crosshairs
above
for
more
information.
My
shots
are
firing
in
a
game,
but
they
all
go
to
center
of
the
screen
no
matter
where
I
point
the
AimTrak
•
This
usually
means
you
need
to
map
the
AimTrak
to
the
Lightgun
X
and
Lightgun
Y
inputs
in
MAME.
Repeat
steps
1
through
9
of
the
Primary
Method
in
step
2.1
above.
•
If
you
have
plugged
in
(or
removed)
additional
USB
devices
since
you
last
configured
MAME,
the
AimTrak
may
now
be
a
different
number
than
before.
Repeat
steps
1
through
9
of
the
Primary
Method
in
step
2.1
above.
•
The
game
you
are
playing
may
have
an
in
‐
game
service
menu
with
additional
calibration
settings
to
configure.
See
the
tables
in
Section
2.2
above.
My
shots
are
not
hitting
in
the
center
of
the
Crosshair
•
You
may
need
to
recalibrate
your
AimTrak,
using
the
built
in
calibration
routine.
This
is
best
performed
in
Windows
without
MAME
or
a
Front
‐
End
running.
See
Step
4
of
Section
1.1
above.