14
12. C
OMMERCIAL
I
NSTALLATION
G
UIDELINES
D
ESIGN
O
BJECTIVES
HyperSound is a uniquely effective solution
for environments in which directionality is
important. Other circumstances include the
need for:
• Sound zone(s) or sound isolation
• Clear, intelligible audio
• Immersive listener experience(s)
When designing HyperSound into projects,
keep in mind the system’s main objective is
to improve application performance without
sound bleed and without adding to distracting
background noise.
Audio footprint (zone) size depends on height
and orientation of the system. If speakers are
not able to provide sufficient sound pressure
level, intelligibility, or cover the intended
space, additional speakers may be used.
C
HOOSING THE
R
IGHT
M
EDIA
One of the most important considerations is
selecting media that can be heard clearly
over any ambient noise.
For optimal playback, it is best to select
audio files with the following attributes:
• Close, or within, human speech
frequencies (300-7000 Hz)
• Does not contain high-contrasting content
(numerous low volume sections and high
volume sections within the same track)
If there is a requirement for numerous sound
zones, each playing different media content,
then each feed requires its own audio source
and amplifier.
C
REATING
3D A
UDIO
A
PPLICATIONS
You can create 3D audio experiences by
setting-up HyperSound stereo speakers so
that directed sound targets each ear
individually.
a) To ensure they are placed properly, first set
them side-by-side.
b)
Direct the left speaker toward the Listener’s
left ear, and the right speaker toward the
Listener’s right ear.
c)
Adjust the speakers so that they are at
equal angles.
d) The speakers must be set at the exact same
angle from the Listener to achieve the
optimal level of highly targeted sound.
e) The Listener should hear the sound equally
from each speaker.
NOTE: If the Listener feels the audio is not
balanced, adjust the speakers by turning
them in or out until the Listener reports that
the sound is centered.
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