15
Catchbox 2.4
Proper Use and Working Environment
Safety First
While the Catchbox 2.4 is a fun way to make events more engaging, improper use can lead to
personal injury and/or property damage. Please understand that the manufacturer accepts no
liability for damage or injuries arising from the misuse of this product. It is very important to
read the safety instructions before using the product. Specifically, make sure that the transmitter
is securely locked inside the foam cover before using the product. Also, do not throw long or
hard passes, and avoid using the device in situations where there are fragile items, hot liquids,
unsuspecting people, or people susceptible to injury. Also, avoid swinging or throwing the device
from its handle as this may cause the locking mechanism to fail, releasing the transmitter and
potentially causing injury.
Things to consider with magnets
Since the product contains magnets, care should be taken when setting up the product for use.
Avoid placing the transmitter on electrical devices, such as laptops, as these can be adversely
affected or damaged from the magnetic field. People with pacemakers or other electrical implants
should be especially careful, as these devices could stop working or switch into test mode if they
come into direct contact with a strong magnet.
Limitations on event size
The Catchbox 2.4 is designed for small to medium sized events of up to 100 people. These can
range from lectures to conferences. The important thing to note is that because the product
uses the 2.4 GHz Industrial, Scientific and Medical (ISM) frequency band, it may not work reliably
in large events. This is because in such events there usually are many devices, such as mobile
phones and laptops, that also work in the same frequency band.