6
7
Note: The arrow on top of the Lantern piece can be used to indicate in
which direction the Lantern is moving.
• If the Seeker rolls a 1 on his or her first roll,
the Seeker moves one space and then rolls a
second time.
Note: This may only happen once per turn,
the first time that the Seeker rolls a one.
• As the Seeker is moving the Lantern, if any part
of a Shadowling is touched by the light, that
Shadowling is frozen and its Mask is removed. See “Shadowling
Movement Rules” on next page.
• The Seeker collects the Masks in front of him or her. When a
Shadowling becomes un-frozen, its Mask is replaced to indicate
that it can now move again.
• After the Lantern has been moved and any Masks are removed
from frozen Shadowlings, the Seeker must close his or her eyes
and it is now the Shadowling’s turn.
Now it is the Shadowlings’ turn. All un-frozen Shadowlings may
move to a new Hiding Place or stay in their current Hiding Place.
Shadowling players must work together to try and gather all the
Shadowlings into the same Hiding Place, safely and un-frozen.
Shadowlings should be mindful of the time and never forget to tell
the Seeker when they are hidden.
Shadowling Movement Rules:
• The Shadowling
must
move
only
in the
shadows. If, during its move, any part of
the Shadowling is touched by the light,
that Shadowling is frozen and its Mask
must be removed.
• Shadowlings may move freely to any
place on the board; they do not roll the
die and they do not have to stay on the
path. The Shadowlings can move anywhere, but they
must
stay on
the Game Board (no jumping or climbing).
• If a Shadowling has been frozen, one of the other Shadowlings can
unfreeze it by traveling through the shadows to the same Hiding
Place and touching the frozen Shadowling.
Un-Freezing a Shadowling:
Once the Shadowling arrives to the Hiding
Place, both Shadowlings must remain
together in this Hiding Space until their
next turn. Then the Mask is placed back on
the newly un-frozen Shadowling, and both
Shadowlings are free to move on their
next turn.
Winning the Game:
If all the Shadowlings meet together with their masks on under the
same Hiding Place—
the Shadowlings WIN!
If the Seeker can freeze all the Shadowlings with the Lantern—
the Seeker WINS!
Both the frozen and un-frozen
Shadowlings must be together
for 1 turn.