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Note: The arrow on top of the Lantern piece can be used to indicate in 
which direction the Lantern is moving.

•   If the Seeker rolls a 1 on his or her first roll,  

the Seeker moves one space and then rolls a 
second time.  

Note: This may only happen once per turn,  
the first time that the Seeker rolls a one.

•   As the Seeker is moving the Lantern, if any part  

of a Shadowling is touched by the light, that 
Shadowling is frozen and its Mask is removed. See “Shadowling 
Movement Rules” on next page.

•   The Seeker collects the Masks in front of him or her. When a 

Shadowling becomes un-frozen, its Mask is replaced to indicate 
that it can now move again.

•   After the Lantern has been moved and any Masks are removed 

from frozen Shadowlings, the Seeker must close his or her eyes 
and it is now the Shadowling’s turn.

Now it is the Shadowlings’ turn. All un-frozen Shadowlings may 
move to a new Hiding Place or stay in their current Hiding Place. 
Shadowling players must work together to try and gather all the 
Shadowlings into the same Hiding Place, safely and un-frozen. 
Shadowlings should be mindful of the time and never forget to tell 
the Seeker when they are hidden.

Shadowling Movement Rules:

•   The  Shadowling 

must

 move 

only

 in the 

shadows. If, during its move, any part of 
the Shadowling is touched by the light, 
that Shadowling is frozen and its Mask 
must be removed. 

•   Shadowlings may move freely to any 

place on the board; they do not roll the 
die and they do not have to stay on the 
path. The Shadowlings can move anywhere, but they 

must

 stay on 

the Game Board (no jumping or climbing).

•   If a Shadowling has been frozen, one of the other Shadowlings can 

unfreeze it by traveling through the shadows to the same Hiding 
Place and touching the frozen Shadowling.

Un-Freezing a Shadowling:

Once the Shadowling arrives to the Hiding 
Place, both Shadowlings must remain 
together in this Hiding Space until their  
next turn. Then the Mask is placed back on 
the newly un-frozen Shadowling, and both 
Shadowlings are free to move on their  
next turn.

Winning the Game:

If all the Shadowlings meet together with their masks on under the 
same Hiding Place—

the Shadowlings WIN!

If the Seeker can freeze all the Shadowlings with the Lantern— 

the Seeker WINS!

Both the frozen and un-frozen 

Shadowlings must be together 

for 1 turn.

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