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PROGRAMMING MODE
9
USING PROGRAMMING MODE
Press the
programming arrow icon (E) to enter the
programming mode. When you press the icon, a list of
programs appears. You can save up to 24 programs. The
app comes with one demo program for each of the
seven robot models, which are preloaded in
Programs
1–7.
OVERVIEW OF THE
PROGRAMMING SCREEN
Tap on Program 6 to load that program, which is the
demo program for the Horseshoe Crab Bot. The
programming screen appears with Program 6 loaded.
The
run program button (F) runs the program.
When you press the run program button, the program
starts to run and the run program button becomes a
stop program button (G). Pressing the stop program
button stops the program immediately.
As a program runs, the app steps through a sequence of
command blocks. There are three types of command
blocks:
motor commands (H), notes (sound) commands
(I), and rest (pause) commands (J). Each command is
set to run for a certain amount of
time (zero to five
seconds) in the program
(K).
You can tap a command block to edit it as long as the
program is not running. Tap the plus sign to add a
command block. See page 11 for details on writing
programs.
The command that is currently running is highlighted
with a
yellow outline around the command block (L).
For each program, up to
four sequences (M) of
command blocks can be entered. Each sequence
correlates to the number of claps (or other very loud
sounds) sensed by the sound sensor on the robot.
When the program is running and the sound sensor
detects a certain number of claps (one to four), the
program runs the sequence of commands for that
number of claps. For example, if the sound sensor
detects three claps, it will run the third sequence from
the top.
You can also trigger a sequence to run by simply
tapping on the symbol of the clapping hands when the
program is running.
E
F
G
H
I
J
L
K
M
Programming the Robots
Summary of Contents for SUPERSPHERE
Page 33: ...18 12 13 14 15 16 17 31 Bigfoot Bot x4 x2...
Page 34: ...19 20 19 32 x2 BIGFOOT BOT Feetdone Fold and connect the shell pieces at the joints...
Page 41: ...39 Front body Back body Penguin Bot 28 29 Side view Side view Frontbodyassemblydone...
Page 42: ...40 PENGUIN BOT 31 x2 motor A motor B Done 30...
Page 45: ...43 30 mm axle 30 mm axle 6 7 8 9 10 11 12 Dancing Bot Front view...
Page 46: ...44 13 x2 13 14 DANCING BOT Wheels done Fold and connect the shell pieces at the joints...
Page 50: ...48 30 mm axle x2 5 9 10 11 6 7 8 HORSESHOE CRAB BOT...
Page 52: ...50 15 16 14 HORSESHOE CRAB BOT...
Page 53: ...51 Horseshoe Crab Bot 18 19 17 Shelldone...
Page 54: ...52 20 motor A motor B Done HORSESHOE CRAB BOT...
Page 57: ...55 Cornhole Bot 9 10 7 8...
Page 58: ...56 CORNHOLE BOT 11 12...
Page 62: ...fold and link the joint Solutions 60 GEOMETRIC SHAPES LESSON 1 2 3 4 5 x4...
Page 64: ...620384 03 190620...