10
DMX Start Address
More than one fixture may have the same start address, but they will behave the same.
Giving a unique start address that does not overlap with any other units allows you to
individually control that fixture’s features fully. Never allow channels to overlap. This
fixture features a 3 channel DMX mode. This will determine the spacing of channels you
will need to avoid overlapping of channels when selecting your start addresses.
Example
Select Start Addresses for 4 fixtures each requiring 10 channels of DMX.
For this example, start with the first unit set to the first possible Start Address =
1
. This fixture
occupies DMX channels 1 thru 10. The next DMX channel available for a Start Address is found
by adding the previous fixture’s Start Address to its channel requirement: 1+10=
11
. To maximize
channel usage, we will leave no empty channels between fixtures so the second Start Address is
set to DMX channel 11 and that fixture occupies channels 11 thru 20. The third fixture will be
addressed 11+10=
21
and occupy channels 21 thru 30. The last fixture is addressed 21+10=
31
and will occupy channels 31 thru 40. Thus, 4 fixtures using 10 channels each have Start
Addresses of
1, 11, 21
and 31 and the next free channel in the system is 31+10=41.
DMX Channel Assignments
This fixture features a 6 or a 10 channel DMX mode. Using the 10 channels allows full
control of this fixtures color mixing or blending capabilities. The different channel
assignments are shown below.
Channel DMX Modes:
(6 Channels) R, G, B, W, UV, A
(10 Channels) Dimmer, Strobe, R, G, B, W, UV, A, Macro, Fade in & out
5 Pin XLR (Plug)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin 4: N/C
Pin 5: N/C
3 XLR
(S
)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin ocket
5 Pin XLR (Socket)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin 4: N/C
Pin 5: N/C
3
XLR (Plug)
Pin 1: GND(Sheild)
Pin 2: Signal(-)
Pin 3: )
Pin