Studiomaster Powerhouse 300 Manual Download Page 15

Powerhouse 300

14

4:1 DIGITAL REVERBERATION

When live music is played in a concert hall, the sounds of the instruments and vocalists become sustained
and blend into one another. This is due to the sounds being reflected from the walls, ceiling and floor of the
hall and bouncing between these surfaces many times until the "echoes" die away. This effect is called
REVERBERATION.

Many performance venues have poor acoustics; often caused by their internal surfaces not being reflective
to sound. The performance may sound- unnatural and synthetic. Devices for creating artificial "concert hall"
reverberation have been used for many years in the forms of electro-mechanical spring or metal plate based
systems. Apart from being bulky and prone to external noise and vibration, these devices were invariably
noisy, had a poor frequency response, a very limited range of reverb sounds, and in particular an
unconvincing and unnatural sound.

High-speed computer technology has changed all that, allowing acoustic environments to be simulated with
breathtaking accuracy by digital signal processing techniques. In a DIGITAL REVERB, the sound signals
are represented as strings of digital numbers, just like in a compact disc player. A very fast arithmetic
processor continuously performs the millions of calculations every second necessary to synthesise the
many echoes found in natural reverberation. The results of these calculations are then converted back to
analogue sound.

The versatile digital reverberator built in to POWERHOUSE consoles not only provides facilities for
recreating various acoustic environments, but also has some special effects in its 127 program memory.

4:2 THE CONTROLS

1

The TYPE button, and the 8 LEDs above it, are used to select the type of acoustic environment (top
6 LEDs), or various effects (bottom 2 LEDs).

2

The BANK SELECT button. This button is used to toggle between two "banks", indicated by the two
LEDs next to it. When the right LED is lit DARK is selected for the first 6 reverb TYPES. The
selection of  "DARK" brings a digital filter into operation, resulting in a more mellow sound. Selecting
DARK also selects the DELAY and SPECIAL EFFECT modes when one of the bottom two TYPE
LEDs is lit.
Selecting the left LED for BRIGHT reproduces the first 6 reverb types without the filter, and is used to
select GATED and REVERSE reverb types.

3

The TIME button, and the 8 LEDs above it, are used to select the decay time of the reverb sound,
the delay time in DELAY mode, or the type of effect in SPECIAL EFFECT mode.

The O/LOAD LED indicator gives an impression of the input level and warns of any possible
overload condition.

5

The ON/OFF button allows the reverb to be in-circuit or bypassed.  When depressed, the reverb is
in-circuit (ON), and the adjacent LED will light.

Summary of Contents for Powerhouse 300

Page 1: ......

Page 2: ...9 3 3 How to get the input sound through to the headphones 9 3 4 The equalisation section on the input channels 10 3 5 REV AUX and MON 10 3 6 The graphic equalisers 12 3 7 Tape record and playback so...

Page 3: ...ctions 1 2 IMPORTANT AC POWER INFORMATION PLUG WIRING INFORMATION As the colours of the wires in the AC Power Lead of this apparatus may npt correspond with the coloured markings identifying the termi...

Page 4: ...the selector round until the pointer is pointing to the correct voltage then press it back in You will have noticed a fuse while the selector was out This is the console s AC fuse It is a 20x5mm T2A...

Page 5: ...with 16dB of boost cut at 2kHz 4c Low Frequency control is a shelving type with 16dB of boost cut at 60Hz 5 REV Turning this control clockwise sends the input channel signal to the 127 program DIGITAL...

Page 6: ...y for each type effect selected The time is selected by using the SPECIAL TIME button in the same way as the TYPE button When SPECIAL has been selected the SPECIAL TIME button is used to select any of...

Page 7: ...red Sleeve Ground Tip Signal These are the main outputs from the POWERHOUSE mixing console for connecting to an external amplifier P A system They allow a signal to leave the POWERHOUSE before the bui...

Page 8: ...r the MON buss are routed to the PHONES socket 23 PHONES This is the output volume control for the headphones 24 PHONES socket For stereo headphones 0 25 stereo jack wired Sleeve Ground Ring Right Tip...

Page 9: ...eaker systems Effects can also be connected here if required 4 OUTPUTS These XLRs are the amplifier outputs and connect directly to loudspeakers min impedance 4ohms 5 COOLING FAN This vent MUST NOT be...

Page 10: ...ust this control until it reads about 20 on its scale The signal within the input channel has its level determined by this control 2 The CLIP indicator Check that this LED is not lit This LED will onl...

Page 11: ...an EQ network that when mastered can make mediocre sounds good and good sounds excellent Practise is recommended 3 5 REV AUX MON The POWERHOUSE consoles have three controls on each input channel whic...

Page 12: ...l For a mono effect use only the LEFT jack of the STEREO RETURN The other place the effect can be returned is a LINE input The effect return would then be treated like any other input signal and route...

Page 13: ...n be individually sent via the GRAPHIC EQUALISERS to the left and right busses The TRIM FADER on each equaliser allows the signal level into the equaliser to be adjusted This is only required when exc...

Page 14: ...L R MON button below the TO AMP level control must be released However more power may be required for the P A system in which case amplifiers may be connected to the LINE OUTS The built in power ampl...

Page 15: ...alculations every second necessary to synthesise the many echoes found in natural reverberation The results of these calculations are then converted back to analogue sound The versatile digital reverb...

Page 16: ...ROOM TYPES are slightly less smooth and are useful for a more intimate sound on vocals and guitar The PLATE TYPES are very smooth and slightly shrill ideal for vocals or percussion Selecting DARK simu...

Page 17: ...TIME control 4 5 SPECIFICATIONS Frequency Response 20Hz to 10kHz 4 1dB Effect 11Hz to 25kHz 1dB Dry T H D 0 1 1kHz 0dBm effect Output Noise 71dBm DIN Audio 4dBm mode 82dBm DIN Audio 10dBV mode 98dBm...

Page 18: ...RANGE MIC Gain Range 15 to 60dB LINE Gain Range 5 to 40dB SIGNAL TO NOISE RATIO MIC Input to Master Output 77dB ref to 0dBm output MIC Gain 50dB Output Faders at O CROSSTALK Input to Adjacent Input Be...

Page 19: ...3dB 4Hz to 100kHz TOTAL HARMONIC DISTORTION At rated power output 1kHz test signal 0 02 INPUT IMPEDANCE 10kohm INPUT SENSITIVITY 0dBm RESIDUAL HUM NOISE 70dB SIGNAL TO NOISE RATIO Greater than 100dBm...

Page 20: ...ound a short time later DRY A signal which has not been sent to an effect see also WET EFFECT A general term used to refer to an external piece of equipment which can be used to fix signals which soun...

Page 21: ...the FOLDBACK speakers on stage as well as THE MONITORS NOISE GATE A device which can remove the noise content from a signal or be used to remove low level noise present when an instrument is not bein...

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