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2.
The board automatically calculates the difference and advises Player 1 with
"_15" to shoot at. Player 1 aims at 15, but hits 17. The cursor moves 15 steps
and bounces off the end point 2 steps to land on the spot "18".
3.
Now, the display is showing "_2".
Player 1 throws a third dart and hits the
number "2". The cursor lands exactly on the spot "20" and a cheering tune
played. The display is now showing "19", indicating the end point has moved a
step forward, and flashing for player change.
MINEFIELD
Essentially, this game is played the same way as
Billiard
. The exception is
that there are 6 mines being planted randomly. You can pass over a mine but do not
stop on it. If the cursor happened to land on a mine, the mine explodes and a "Life" is
lost. Each player has 3 lives for spare. If the player loses all 3 lives before finishing
filling spots, he/she is then out of the game. After the explosion, the spot is safe as a
regular one.
When the end point encounters a mined spot, the end point passes the mine
and settles on the next spot.
Hence, you do not need to fill the mined spots.
However, if explosion happens, the spot is then evacuated and needs to be filled.
The player who fills all the spots first or stays to be the last one alive is the winner.
PACHISI
The concept was inspired from an old Indian game with the same name and
that has a German name equivalent to say "Don't Bother Me!" The rules are similar
to
Billiard
. In addition, there is a barrier between the cursor and the end point. You
need to land on the barrier in order to pass this trouble to the next player. Otherwise,
the cursor can only be bouncing between the starting point and the barrier but never
get over to the end point. The player who finishes filling spots and moves the end
point to the starting point first is the winner.
The trouble barrier is always located between the cursor and the end point.
When the next player gets the barrier, its position is being calculated with the with the
rules as follows: (a) Count the barrier's previous position from the starting point as
"x". (b) Count "x" steps starting from the cursor's location of the player who receives
it. (c) If "x" is more than the steps between cursor and end point, the barrier is
bouncing back and forth between the two points for "x" steps. These rules ensure
that the barrier will not always appear on the same spot.
HOT POTATO
This game is similar to
Pachisi
, only that the barrier is now called "Hot Potato"
and does more harm. During relocation, if the "Hot Potato" bounces a filled spot, it
will dig out the fill and push the end point one step back.
TROUBLE SHOOTING
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No Power
Check and make sure the AC adapter is properly plugged in to the
electrical outlet, and the DC plug is properly connected to the DC
Jack on the board.
Game Will
Not Score
Check to see if the game is in the setup mode or if the game is on
hold. You may also check to see if any scoring segments or function
buttons are stuck.
Stuck
Segment or
Button
During shipping or in the course of normal play, it is possible for the
scoring segments to become temporarily jammed. If such situation
happens, all automated scoring ceases. A warning signal sounds
and the display begins flashing with the indication of which number is
stuck. By gently removing the dart or wiggling the segment with your
finger, you will be able to free the segment. The game may then be
resumed and scoring will not be affected.
A stuck function button will result in a frozen board as well. The
flashing display shows "
-F-
" with a warning sound. Apply the same
technique gently to free the stuck button.
Removing
Broken Tips
Plastic tip is safer but does not last forever.
If a tip breaks and
remains in the board, try to pull it out gently with a pair of pliers.
However, for a short broken tip that sticks flush with the segment
surface, you may push it through the hole into the board. The soft tip
will not hurt the circuit behind the segment.
Nevertheless, we
recommend you to use a good
SOFT TIP
on a dart to push the
broken one through. Be careful, not to use a pointed metal object to
do the job. A pointed object may cause damage if being stuck too
deep into the board. Remember, the heavier the dart is, the higher
the chance that the tip will break.
Power or
Electro-mag
netic
Interference
Under extreme situation of electromagnetic interference, the
electronics of the dartboard may show erratic behavior or fail to
continue working. The examples of these situations may be: heavy
thunderstorm, power line surge, rolling brown out, or too close to an
electrical motor or microwave.
To restore the game to normal
operation, unplug the AC adapter for several seconds and then
reconnect the power again.
Be sure to remove the source that
causes the interference as well.
DESCRIPTIONS
1)
Single:
Score as number shown.
2)
Double:
Score x 2.
3)
Triple:
Score x 3.
4)
Bull's Eye:
The outer bull is 25 points; the center double bull is 50 points.
5)
Catch-Ring:
Catch missed dart, no score.