26
C
u
8
Count Up 800
0 to 750 points
add 50 points
C
u
0
Count Up 1000
0 to 950 points
add 50 points
H
i
High Score
0 to 500 points
add 50 points
O¯
O¯
Overs
3 to 7 lives
add 1 life
U_
Unders
3 to 7 lives
add 1 life
b
-6
Big-6
3 to 7 lives
add 1 life
C
ri
C
ri
Cricket - (Standard)
0, 20, 25
(see Note)
no
No Score Cricket
0, 20, 25
(see Note)
C
ut
Cut Throat Cricket
0, 20, 25
(see Note)
P
u
P
Killer Cricket
0, 20, 25
(see Note)
Note:
"0": no specific order.
"20": must close numbers from 20, 19,
18, 17, 16, 15 to Bull.
"25": must close numbers from Bull,
15, 16, 17, 18, 19 to 20.
rCr
rCr
Random Cricket
rno
Random No Score
r
C
t
Random Cut Throat
r
P
u
Random Killer
LC
r
LC
r
Low-Pitch Cricket
[6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]
L
no
Low-Pitch No Score
[6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]
LC
t
Low-Pitch Cut Throat [6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]
LP
u
Low-Pitch Killer
[6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]
bi
L
bi
L
Billiard
spot No. 20 to 11
fill 1 spot
m
f
Minefield
spot No. 20 to 11
fill 1 spot
PAC
Pachisi
spot No. 20 to 11
fill 1 spot
H
ot
Hot Potato
spot No. 20 to 11
fill 1 spot
SPECIAL FUNCTIONS
DOUBLE
For the games, 301-1001 and League 301-1001, you can choose
additional settings to make the game more challenging (see GAME
INSTRUCTIONS). You may change this setting anytime before or
during the game to give the less skillful player a break. The available
settings are:
Open In / Open Out
Double In / Open Out
Open In / Double Out
Double In / Double Out
Open In / Master Out
Double In / Master Out)
27
COMPUTER
(CPU)
BOUNCE
OUT
Push this button before the game starts allowing you to choose to
“Play against Computer” or not, ON/OFF.
After the game starts, push this button before next throw allowing you
to discard the score registered by the dart that does not stay on the
board. In many tournaments, bounce-out scores are not counted.
SOLITAIRE
Push this button to turn on the automatic player change function.
When 3 throws are registered on the board, the computer will change
player automatically. This is ideal for a single player with a handful of
darts in practice.
This function is only valid after the game starts.
LEVEL
/
VOLUME
Push this button before the game starts allowing you to choose the
Smart Level of Computer from 1 to 7. The higher the level is, the
more smart the Computer is.
After the game starts, this button allows you to adjust speaker
volume. There are 7 levels between sound-off and the maximum
volume.
HOLD
During a play, a push on the HOLD/START button provides a pause
to the game. This is typically useful to avoid accidentally touching off
scoring when removing darts. A push on the button again will resume
the game.
RESET
A push on this button will cause interruption and prompt up the setup
mode. All the settings remain the same as the last game. You may
choose to change settings, or you may simply push the START
button to start the same game again. Push the RESET button twice
will clear the HANDICAP settings.
PLAYING GAME
1.
This is an Interactive electronic dartboard. With this new generation model, you
can play with Virtual Opponent enjoyably. With this new developed item, you will
have a fanatic to hurrah for you royally.
2.
A larger dot in the corresponding SCORE window shows which
Team
is up, and
the sign, "
P_1
", "
P_2
", etc., shows which
Player
is up for throwing the darts.
Each player is entitled to throw 3 darts per turn. The three small dots on the
"Actual Score" display are indicating remaining throws available for the turn.
3.
This smart dart game can track cumulative scores and reveal target or hints
automatically (see
TABLE 3
). Single, double, or triple hit is always announced by
a Talker, and showed on the Dot Matrix Display simultaneously (for model 78054
only).
4.
Always wait for the finish of the ready signal before throwing darts.