background image

26

C

u

8

Count Up 800

0 to 750 points

add 50 points

C

u

0

Count Up 1000

0 to 950 points

add 50 points

H

i

High Score

0 to 500 points

add 50 points

Overs

3 to 7 lives

add 1 life

U_

Unders

3 to 7 lives

add 1 life

b

-6

Big-6

3 to 7 lives

add 1 life

C

ri

C

ri

Cricket - (Standard)

0, 20, 25

(see Note)

no

No Score Cricket

0, 20, 25

(see Note)

C

ut

Cut Throat Cricket

0, 20, 25

(see Note)

P

u

P

Killer Cricket

0, 20, 25

(see Note)

Note:

"0": no specific order.

"20": must close numbers from 20, 19,

18, 17, 16, 15 to Bull.

"25": must close numbers from Bull,

15, 16, 17, 18, 19 to 20.

rCr

rCr

Random Cricket

rno

Random No Score

r

C

t

Random Cut Throat

r

P

u

Random Killer

LC

r

LC

r

Low-Pitch Cricket

[6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]

L

no

Low-Pitch No Score

[6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]

LC

t

Low-Pitch Cut Throat [6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]

LP

u

Low-Pitch Killer

[6-1,Bull] [12-7,Bull] [18-13,Bull] [20-15,Bull]

bi

L

bi

L

Billiard

spot No. 20 to 11

fill 1 spot

m

f

Minefield

spot No. 20 to 11

fill 1 spot

PAC

Pachisi

spot No. 20 to 11

fill 1 spot

H

ot

Hot Potato

spot No. 20 to 11

fill 1 spot

SPECIAL FUNCTIONS

DOUBLE

For the games, 301-1001 and League 301-1001, you can choose
additional settings to make the game more challenging (see GAME
INSTRUCTIONS). You may change this setting anytime before or
during the game to give the less skillful player a break. The available
settings are:

Open In / Open Out

Double In / Open Out

Open In / Double Out

Double In / Double Out

Open In / Master Out

Double In / Master Out)

27

COMPUTER

(CPU)

BOUNCE

OUT

Push this button before the game starts allowing you to choose to
“Play against Computer” or not, ON/OFF.

After the game starts, push this button before next throw allowing you
to discard the score registered by the dart that does not stay on the
board. In many tournaments, bounce-out scores are not counted.

SOLITAIRE

Push this button to turn on the automatic player change function.
When 3 throws are registered on the board, the computer will change
player automatically. This is ideal for a single player with a handful of
darts in practice.

This function is only valid after the game starts.

LEVEL

/

VOLUME

Push this button before the game starts allowing you to choose the
Smart Level of Computer from 1 to 7. The higher the level is, the
more smart the Computer is.

After the game starts, this button allows you to adjust speaker
volume. There are 7 levels between sound-off and the maximum
volume.

HOLD

During a play, a push on the HOLD/START button provides a pause
to the game. This is typically useful to avoid accidentally touching off
scoring when removing darts. A push on the button again will resume
the game.

RESET

A push on this button will cause interruption and prompt up the setup
mode. All the settings remain the same as the last game. You may
choose to change settings, or you may simply push the START
button to start the same game again. Push the RESET button twice
will clear the HANDICAP settings.

PLAYING GAME

1.

This is an Interactive electronic dartboard. With this new generation model, you
can play with Virtual Opponent enjoyably. With this new developed item, you will
have a fanatic to hurrah for you royally.

2.

A larger dot in the corresponding SCORE window shows which

Team

is up, and

the sign, "

P_1

", "

P_2

", etc., shows which

Player

is up for throwing the darts.

Each player is entitled to throw 3 darts per turn. The three small dots on the
"Actual Score" display are indicating remaining throws available for the turn.

3.

This smart dart game can track cumulative scores and reveal target or hints
automatically (see

TABLE 3

). Single, double, or triple hit is always announced by

a Talker, and showed on the Dot Matrix Display simultaneously (for model 78054
only).

4.

Always wait for the finish of the ready signal before throwing darts.

Summary of Contents for FH-9881

Page 1: ...t tips To reduce bounce outs you shall use the same kinds of soft tips as those come with the game or those packed with SMARTNESS label Long tips are not recommended for electronic dartboards They bre...

Page 2: ...P3 by default 2_t P1 P3 P2 4_P 4_t P1 P2 P3 P4 by default 3_t P1 P4 P2 P3 2_t P1 P3 P2 P4 5_P 4_t P1 P5 P2 P3 P4 by default 25 3_t P1 P4 P2 P5 P3 2_t P1 P3 P5 P2 P4 6_P 4_t P1 P5 P2 P6 P3 P4 3_t P1 P4...

Page 3: ...unce out scores are not counted SOLITAIRE Push this button to turn on the automatic player change function When 3 throws are registered on the board the computer will change player automatically This...

Page 4: ...it Open Out The player can finish the game with a hit on any number that reduces the score to exactly zero Double In To start the player must hit a number in the double ring or a double Bull s Eye No...

Page 5: ...ching a preset score first The available settings are 200 400 600 800 31 and 1000 Each player tries to score as high as possible in his her turns and the final total score is allowed to be more than t...

Page 6: ...being pushed back 1 hit away from closing 19 RANDOM CRICKET This game is similar to the standard Cricket game The significant difference is that except the Bull the other six scoring numbers are rand...

Page 7: ...similar to Pachisi only that the barrier is now called Hot Potato and does more harm During relocation if the Hot Potato bounces a filled spot it will dig out the fill and push the end point one step...

Page 8: ...14 Indicators for Double In di Double Out do and Master Out Eo 15 Dart Count Number of darts thrown 16 Average i 301 1001 League 301 1001 Count Up High Score Scoring Points per Dart ii Round the Cloc...

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