Recording on MDs
24
Synchro-Recording With an
External Audio Equipment
(Music Synchro-Recording)
Z
By using the MUSIC SYNC button on the remote, you
can automatically start recording in sync with the
signal input from the program source connected to the
deck.
The method of marking track numbers differs,
depending on the program source being recorded and
the track marking setting (see “Notes on Recording” on
page 17).
=
+
0
)
r
P
·
p
1
/
u
>
<
+
–
^
^
MUSIC SYNC
1
Do Steps 1 to 8 in “Recording on an MD
Manually” on page 19.
In Step 3 on page 19, be sure to select OPT or
ANALOG, but not CD. Note that Music Synchro-
Recording is only for doing synchro-recording
with an externally connected component.
2
Press MUSIC SYNC.
The deck changes to recording pause.
3
Start playing the program source you want to
record.
The deck starts recording automatically.
To stop Music Synchro-Recording
Press
p
.
Note
When Music Synchro-Recording, the Smart Space Function
and the Auto Cut Function turn on automatically regardless
of their setting (“On” or “Off”).
Starting Recording With
Prestored Audio Data
(Time Machine Recording)
When recording from an FM or satellite broadcast, the
first few seconds of material are often lost due to the
time it takes you to ascertain the contents and press the
record button. To prevent the loss of this material, the
Time Machine Recording Function constantly stores
6 seconds (12 seconds in monaural recording mode) of
the most recent audio data in a buffer memory so that
when you begin recording the program source using
this function, the recording actually begins with the
6 seconds (or 12 seconds) of audio data stored in the
buffer memory in advance as shown in the illustration
below.
AMS
? 1/u
§
§
0
)
≠
±
≠
±
r
p
P
·
0
)
p
P
·
=
+
0
)
r
P
·
p
1
/
u
>
<
+
–
^
^
T.REC
1
Do Steps 1 to 9 in “Recording on an MD
Manually” on page 19.
The deck changes to recording pause.
Beginning of the program
source to be recorded
Recorded
portion
When you press
AMS in Step 3
End of the program
source to be recorded
Time
Audio data in buffer memory