background image

26

*In Action Stages, boss battles or mini-
games, your character will restart at
the beginning of the stage.

*In the Adventure Field, your
character will restart from the location
where the character was when the
game was last saved.

To “pause” the game during game play, press START/PAUSE
and the pause window appears. Options available in the
pause window vary according to the type of stage you are in
when the game is paused. Refer to this diagram and select
an option from the pause window.

PAUSING IN THE ADVENTURE FIELD

PAUSING IN THE ACTION STAGE

Continue

: Select to continue the

game.(Also in the Action Stage)

Quit

: Select to quit the game

and return to the Title Screen.

Camera

: Switch the camera settings.

❊ 

Auto Camera

= The direction you

proceed is automatically indicated by
the camera.

❊ 

Free Camera 

=  Toggle L / R Button to

search for the direction to proceed.

Map

: Identify your location.

Mission

: Details of each mission can

be viewed.

Restart

= Select to forfeit the rings your character is carrying and restart the game

from the location of the last point marker touched.

Quit

= Select to quit the game and return to the entrance of the Action Stage in

the Adventure Field.

A special feature of SONIC ADVENTURE DX-Director’s Cut™
is the ability for you to raise a unique species of creatures
called “Chao.” A Chao creature is essentially a “virtual pet” that
you first encounter in the form of an egg in the Adventure
Field. If you discover an egg, take it to a Chao Garden, hatch
the egg and raise your chao creature. You will find one “Chao
Garden” in each area of the Adventure Field. A Chao Garden
is a protected enemy-free location specifically designed for
raising Chao. All prospective parents, be forewarned! How you
raise and care for your Chao will determine not only its
physical characteristics but also its behavior and personality.
For more information about Chao creatures, see p.34.

CHAO

Each time your character successfully clears an
Action Stage you will receive a Sonic emblem. As
the “goal” of each Action Stage is comprised of three
levels, you can receive a total of 3 Sonic emblems
per Action Stage. Additional Sonic emblems can
also be found in both the mini-games and scattered
about the Adventure Field. The total number of
emblems you have collected is displayed in the File
Selection Screen.

EMBLEMS

Your character will lose one life if they sustain damage
while not carrying any rings. Your character can also
lose a life, even when carrying rings, if they fall off the
Action Stage course or a cliff in the Adventure Field.
The “Game Over” Screen appears when the number of
“extra lives” your character has reaches zero and they
lose their last life. Select and enter “Continue” to restart
the game at the beginning of the same stage or “Quit”
to return to the Title Screen.

GAME OVER & CONTINUE

Each character has a different goal that must be met in order
to clear the Action Stages. This goal is displayed at the start
of each Action Stage. The goal of each stage is broken into
three levels (A, B, and C) so set your sights on clearing all
three levels and good luck! For details about Action Stage
goals and a diagram of the Action Stage display for each
individual character, see the character introductions on p.5.

ACTION STAGES

A number of rings can be found in each Action Stage. Your char-
acter can survive damage inflicted by an enemy attack as long
as they are carrying at least one ring. However, when attacked,
they will automatically lose all the rings they were carrying. If
attacked when not carrying any rings, your character will lose a
life. Whenever your character collects 100 rings, they will receive
an extra life. Item boxes containing an extra life can sometimes
be found in the Action Stages as well. The rings obtained in the
Adventure Field as well as Adventure stages except Casinopolis
are saved and can be used when shopping at the Chao Garden.

RINGS & BONUS LIVES

You will find a number of point markers throughout each
Action Stage that you can use to save your character’s time
and position within the course. If your character loses a life,
the next life will start from the location of the last point marker
touched with the time that was logged when the marker was
originally touched. The exact time at which the point marker
was touched is displayed briefly at the bottom right of the
action stage display whenever a point marker is touched.

POINT MARKERS

PAUSING THE GAME

Start = Pause,  

82

= Select, 

A Button = Enter,  B or X Button = Cancel

27

99555 Aslan  (DX GC Manual )  5/13/03  4:07 PM  Page 26

Summary of Contents for Sonic Adventure DX

Page 1: ...MANUAL COVER FRONT 99555 Aslan DX GC Manual 5 13 03 4 06 PM Page 1...

Page 2: ...hen hold down the X Y and START PAUSE Buttons simultaneously for 3 seconds Playing video games can cause motion sickness If you or your child feel dizzy or nauseous when playing video games with this...

Page 3: ...QUIRES A MEMORY CARD FOR SAVING GAME PROGRESS SETTINGS OR STATISTICS THIS GAME IS COMPATIBLE WITH THE GAME BOY ADVANCE PORTABLE VIDEO GAME SYSTEM THIS GAME IS COMPATIBLE WITH PROGRESSIVE SCAN TV S All...

Page 4: ...world s fastest hypersonic hedgehog With a strong love of freedom the only thing Sonic hates is oppression Despite his short temper deep down he s a really nice guy who is 100 committed to helping tho...

Page 5: ...ly began to experience engine trouble and Use Knuckles special emerald radar to locate the fragments The radar indicator changes from blue to green to yellow to red and its tempo speeds up the closer...

Page 6: ...lide again with the sudden appearance of a huge spaceship one fine day AMY ROSE Fish of various species and sizes live in the many fishing spots found throughout the adventure field so try your hand a...

Page 7: ...d destroy the target located at the end of each course within the allotted time ACTION STAGE GOAL Created by the evil Dr Robotnik E 102 Gamma is an E 100 series gunner robot Shortly after his birth Ga...

Page 8: ...ection to run To reduce speed quickly press in a different direction SHAKING OR WAVING ITEMS B or X Button and Control Stick Use this action to shake items or objects that cannot be moved Also use thi...

Page 9: ...PEED ATTACK Release the B or X Button Seek and obtain the Ancient Light to enable Sonic to destroy all enemies within range using this most powerful homing attack LIGHT SPEED SHOES LIGHT SPEED DASH Re...

Page 10: ...utton Press the B or X to execute a punch Execute two punches in rapid succession to have Knuckles perform a third more powerful dash punch For a description of the actions common to all the character...

Page 11: ...emy and press and hold the B or X Button to display the cast indicator and use the Control Stick to position the cast indicator over the enemy Release the B or X Button to attack If an enemy is nearby...

Page 12: ...r launching missiles ROLLING MODE Control Stick Gamma will automatically transform from an upright walking mode to a compact wheeled mode whenever he reaches full speed Press the A Button to return Ga...

Page 13: ...utton to stop playback and return to the Sound Test Menu MESSAGE SETTINGS It is possible to toggle the message setting between Voice and Text or Voice Only Use the Control Stick to select and the A Bu...

Page 14: ...in this game are Tails Knuckles Amy Gamma and Big Each character can be selected immediately following their respective introduction CHARACTERS Sometimes a Boss will appear in the Adventure Field aft...

Page 15: ...the mini games and scattered about the Adventure Field The total number of emblems you have collected is displayed in the File Selection Screen EMBLEMS Your character will lose one life if they sustai...

Page 16: ...lected in SONIC ADVENTURE DX Director s Cut A number of Item Boxes are located throughout the Action Stages as well as special Level Up Items that are hidden within the Adventure Field ITEMS As you pr...

Page 17: ...reviously cleared Action Stages and mini games that are separate from the adventure game Select Trial from the Title Screen to display the items Action Stage and Mini game Select and enter an item to...

Page 18: ...yet cleared is displayed to the right The mis sions that have yet to be dis covered are shown in a semi transparent font A detailed in game control is shown Read carefully before playing the game Pres...

Page 19: ...or food and items small animals etc given by the player EGG INFANCY MATURITY You can buy fruit using the rings you have saved in the Action Stage or you can also exchange items you no longer want to...

Page 20: ...cable other than the Nintendo GameCube Game Boy Advance cable When the cable is not connected all the way in When the cable and Nintendo GameCube Nintendo Game Boy Advance are not connected properly...

Page 21: ...ed game flow and the rules see next page Move a player 8246 Control Pad 1 Pick up and Hold Chao Press again to release Chao 2 Go onto next dialogue A Button Pause the game w 1 Release Chao after picki...

Page 22: ...e when the Chao is talking How to connect the Game Boy Advance to the Nintendo GameCube with the Nintendo GameCube Game Boy Advance cable Before playing a game using the Game Boy Advance make sure to...

Page 23: ...anything Please note that you can only keep up to 24 Chao and 40 fruits in the Chao Garden at the same time Take enough Chao and fruits out of the Chao Garden before picking up any other Chao or frui...

Page 24: ...essing the Reset Button of the Nintendo GameCube When in conditions which do not allow linked play to operate properly in the Tiny Chao Garden i e when the Chao is talking Although you can still play...

Page 25: ...o the Chao Transporter located in the Chao Garden and step on the red button Then the Chao will be put in the Chao Transporter Y The Chao Transporter Menu After stepping on the red button the Chao Tra...

Page 26: ...ertainment Marketing Mike Fischer Localization Producer Yosuke Moriya Localization Manager Osamu Shibamiya Lead Tester Demetrius Griffin Special Thanks Price Design Team Rob Alvarez Bob Schonfisch Car...

Page 27: ...MANUAL COVER BACK 99555 Aslan DX GC Manual 5 13 03 4 08 PM Page 50...

Reviews: