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*In Action Stages, boss battles or mini-
games, your character will restart at
the beginning of the stage.
*In the Adventure Field, your
character will restart from the location
where the character was when the
game was last saved.
To “pause” the game during game play, press START/PAUSE
and the pause window appears. Options available in the
pause window vary according to the type of stage you are in
when the game is paused. Refer to this diagram and select
an option from the pause window.
PAUSING IN THE ADVENTURE FIELD
PAUSING IN THE ACTION STAGE
▼
Continue
: Select to continue the
game.(Also in the Action Stage)
▼
Quit
: Select to quit the game
and return to the Title Screen.
▼
Camera
: Switch the camera settings.
❊
Auto Camera
= The direction you
proceed is automatically indicated by
the camera.
❊
Free Camera
= Toggle L / R Button to
search for the direction to proceed.
▼
Map
: Identify your location.
▼
Mission
: Details of each mission can
be viewed.
▼
Restart
= Select to forfeit the rings your character is carrying and restart the game
from the location of the last point marker touched.
▼
Quit
= Select to quit the game and return to the entrance of the Action Stage in
the Adventure Field.
A special feature of SONIC ADVENTURE DX-Director’s Cut™
is the ability for you to raise a unique species of creatures
called “Chao.” A Chao creature is essentially a “virtual pet” that
you first encounter in the form of an egg in the Adventure
Field. If you discover an egg, take it to a Chao Garden, hatch
the egg and raise your chao creature. You will find one “Chao
Garden” in each area of the Adventure Field. A Chao Garden
is a protected enemy-free location specifically designed for
raising Chao. All prospective parents, be forewarned! How you
raise and care for your Chao will determine not only its
physical characteristics but also its behavior and personality.
For more information about Chao creatures, see p.34.
CHAO
Each time your character successfully clears an
Action Stage you will receive a Sonic emblem. As
the “goal” of each Action Stage is comprised of three
levels, you can receive a total of 3 Sonic emblems
per Action Stage. Additional Sonic emblems can
also be found in both the mini-games and scattered
about the Adventure Field. The total number of
emblems you have collected is displayed in the File
Selection Screen.
EMBLEMS
Your character will lose one life if they sustain damage
while not carrying any rings. Your character can also
lose a life, even when carrying rings, if they fall off the
Action Stage course or a cliff in the Adventure Field.
The “Game Over” Screen appears when the number of
“extra lives” your character has reaches zero and they
lose their last life. Select and enter “Continue” to restart
the game at the beginning of the same stage or “Quit”
to return to the Title Screen.
GAME OVER & CONTINUE
Each character has a different goal that must be met in order
to clear the Action Stages. This goal is displayed at the start
of each Action Stage. The goal of each stage is broken into
three levels (A, B, and C) so set your sights on clearing all
three levels and good luck! For details about Action Stage
goals and a diagram of the Action Stage display for each
individual character, see the character introductions on p.5.
ACTION STAGES
A number of rings can be found in each Action Stage. Your char-
acter can survive damage inflicted by an enemy attack as long
as they are carrying at least one ring. However, when attacked,
they will automatically lose all the rings they were carrying. If
attacked when not carrying any rings, your character will lose a
life. Whenever your character collects 100 rings, they will receive
an extra life. Item boxes containing an extra life can sometimes
be found in the Action Stages as well. The rings obtained in the
Adventure Field as well as Adventure stages except Casinopolis
are saved and can be used when shopping at the Chao Garden.
RINGS & BONUS LIVES
You will find a number of point markers throughout each
Action Stage that you can use to save your character’s time
and position within the course. If your character loses a life,
the next life will start from the location of the last point marker
touched with the time that was logged when the marker was
originally touched. The exact time at which the point marker
was touched is displayed briefly at the bottom right of the
action stage display whenever a point marker is touched.
POINT MARKERS
PAUSING THE GAME
Start = Pause,
82
= Select,
A Button = Enter, B or X Button = Cancel
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