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Partner Attacks (in Exhibition Mode)
According to a WWF rule, you specify your own wrestler and its partner. Attacks by the
partner are called partner attacks. You also specify any one out of the three partner attacks;
Type A, Type B, and Type C. You can use a partner attack by pressing any two buttons
simultaneously.
Independent Partner Attacks
Only a partner wrestler attacks an opponent. These attacks include a dashing punch/kick,
continuous attack, weapon attack, dived attack from a corner, and vital technique.
Two-Platoon Attacks
You (as a wrestler) may try to grapple (or punch or kick) an opponent. After successfully
grappling, you and the partner cooperate to do the two-platoon attacks.
Supporting Partner Attacks
The partner does not attack but provides various supporting actions. Such actions include
giving of a weapon, increasing of your special gauge number, decreasing of an opponent’s
special gauge number, making an opponent groggy, escaping from a pitfall, etc.
NOTE: The Partner Attack are not usable in a wire-netting stage.
“S” Special Gauge Icon
Special gauge icon is located below a power gauge icon and indicates a “S” number. Saving
and increasing of the “S” number enables you to use high-grade (HG) attacks, vital techniques,
etc. You can use these features by pressing the three buttons simultaneously.
HG Attacks (decreasing of “S” number: 1 each)
HG attack is more powerful than a usual one. Such powerful attacks include a dashing attack,
attack from a corner, downward attack, etc. and thus are usable in various situations.
Vital Technique (decreasing of “S” number: 3 each)
Every wrestler is given one vital technique (and two lock techniques). Applicable situation
of these techniques varies from wrestler to wrestler. One technique is only applicable in a
standing position, another for a downed opponent, and the other from a corner. Each vital
technique can seriously damage an opponent and even KO a powerless opponent.
Escaping from a Pinch (decreasing of “S” number: 1 each)
You can escape from a pinch such as a pinfall, groggy state, downed state, grappled state, etc.
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