FISH MAIL FISHING
Catch Fish Mail released by other users, and read messages. You will need to have already
downloaded the Fish Mail data.
LOADING THE FISH MAIL DATA
The VMU Select screen will be displayed. Use
to select the memory card which contains
the Fish Mail data and press
to enter.
Note: You will not be able to select data which has already been played.
START FISHING
When the data has been loaded, you will start fishing. If the fish that is attracted to the lure
contains a mail, an icon will be displayed. If the fish is successfully hooked, the name, the age,
and the gender of the sender will be displayed. When the fish is successfully caught, a message
will be displayed (the fish may also contain an item). Press
to see the complete profile of the
sender. The game will be over either when you catch all of the fish or when the time expires.
SAVING FISH MAIL DATA
After the result screen, the Memory Select screen will appear. Select the memory card to which
you wish to save the FISH MAILyou have caught.
24
25
SAVE/LOAD
Selecting either SAVE or LOAD in the Main Menu will bring up the VMU Select screen. You
may use any memory card that is connected to any socket of the controller, connected to any
port. The memory card not present will have “?” shown on the VMU display on the screen. Use
to select the memory card and press
to enter. Select EXITto return to the Main
Menu.
SAVING
When the memory card is selected, you will have to verify whether or not
to save. Use
to select YES/NO and
to enter. If there is already a
Sega Marine Fishing file saved, you will again have to verify whether or
not you want to overwite the existing file.. Again, use
to select
YES/NO, and
to enter.
LOADING
When the memory card is selected, you will have to verify whether or
not to load. Use
to select YES/NO, and
to enter.
SYSTEM FILE
File name: MARINE_F.SYS
The main game data consist of game settings, weight records of Arcade mode, and items
acquired.
4
SMF_B 9/27/00 4:44 PM Page 26