Move the cursor with the D-Pad.
Press Trigger or to select an item from the Function Menu and press a button to
place one of several things in the cursor highlighted square. Read the Function
Menu explanation on the next page for more details.
Completely delete the puzzle
that you are making and restart.
Load a previously
saved file.
Delete a previously
saved file.
Save the present puzzle
to your memory card.
Put your puzzle into action! You
must check that your puzzle works.
Fast-forward. The same as
above, only twice as fast!
Stop.
Press the , ,
or
Button to place an up, down, left or right facing
wall on the square where the cursor is.
Press the , ,
or
Button to place an up, down, left or right facing
ChuChu on the square where the cursor is.
Press the , ,
or
Button to place an up, down, left or right facing
KapuKapu on the square where the cursor is.
Press the , ,
or
Button to place an up, down, left or right facing
Arrow Panel on the square where the cursor is.
Press the Button to place a Hole where the cursor is.
Press the Button to place a Rocket where the cursor is. Don’t forget that
you need at least one Rocket for it to be a real puzzle!
File
Play
Walls
Mice
Cats
Solution
Rockets
Holes
Button
Explanations
Cursor
Function Menu
Game Display & Puzzle Making Method
Saving Puzzles
Function Menu
Deleting ChuChus etc.
Make your own puzzles!
You can save up to 25 puzzles in your memory card.
You can also upload these puzzles onto the NETWORK
(send them to the server and anyone can download
them).
Before saving, select and enter “Play” to ensure that your puzzle works (i.e. that the
ChuChus can all get into the Rocket).
The heading “Save OK” will be displayed when all the ChuChus can enter the
Rocket.
Select and enter “File” from the Function Menu and press the Button to save.
Press the Start Button to exit.
Place another Wall, Mouse, Cat, Correct Arrow, Rocket or Hole on top of an existing one
to delete it. Press the Button to delete a Rocket or a Hole.
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