© 2009 Screenlife, LLC. All Rights Reserved. Pat. Nos. 6,987,925, 7,223,170, 7,285,044 and D470,537(U.S.), I 250429 and 202059 (Taiwan), 245590 (Mexico) and 536453 and 536481(New Zealand). Tiebreakers®,
Scene It?®, Final Cut®, Screenlife®, The DVD Game, Flextime®, and Optreve® are trademarks of Screenlife, LLC.
® & © 2009 CBS Studios Inc. All rights reserved. STAR TREK and related marks are trademarks of CBS Studios Inc.
© 2009 Paramount Pictures Corp. All rights reserved.
Options
Shorter Play
For a shorter game, fold
the board into its smaller
circle shape and be sure
to roll the Numbered
Die and move before
answering questions.
Longer Play
For longer game play
advance your Token
only after getting the
question right.
Party Play
Keep your guests
entertained all night by
selecting Party Play from
the Main Menu, and
enjoy one great puzzler
or clip after another.
For more game play
options, visit our
website at
sceneit.com!
Winning the Game
My Play Challenges
The
DVD Master
selects My Play
from the on-screen Game Menu,
and a My Play challenge will follow.
ONLY THE ROLLING PLAYER/TEAM
MAY ATTEMPT TO ANSWER THE
ON-SCREEN CHALLENGE. If the roller
answers correctly, they roll both dice again
and continue their turn until answering
incorrectly. If they answer incorrectly, play
proceeds clockwise to the next player.
All Play Challenges
The
DVD Master
selects
All Play from the on-screen
Game Menu. ALL PLAYERS
SHOULD WATCH THE CHALLENGE
THAT FOLLOWS AND ATTEMPT TO
BE THE FIRST TO CLEARLY SHOUT
THE CORRECT ANSWER.
If the rolling player is first to answer
correctly, they take another turn.
If another player answers correctly,
that player chooses either to move their
Token forward one space or to force
another player to draw a Prime Directive
Card (see next section). Then the player
clockwise from the roller takes their turn.
Game Tip:
If you play Scene It? many times,
you may eventually start seeing the same
clips over again. Don’t worry! Each clip has
multiple questions associated with it. So pay
attention, because you never know what you
will be asked!
Note:
Players are never skipped as the result
of an All Play challenge—play always proceeds
sequentially around the table.
If two players simultaneously answer an
All Play correctly, Tiebreakers
®
is selected
from the Game Menu. Follow the
on-screen instructions and be the first
player to destroy a Romulan warbird.
Note:
If you receive an All Play that you have
seen in a previous game, just hit the RETURN
button on your remote and another All Play
challenge will appear.
Prime Directive Cards
Depending on the Prime Directive
Card you get, you or an opponent
may move ahead or be knocked back spaces
on the game board. A player must read
the Prime Directive Card aloud and follow
the instructions on the card as soon as it is
drawn. Then, it’s the next player’s turn.
Some Prime Directive Cards may be
kept and can be played later in the
game. These Prime Directive Cards
can only be used before the intended
recipient’s turn begins—not after they
have rolled the dice.
Player’s Choice
Rolling this allows the player
to choose any category that appears
on the Category Die.
When a player rolls a Trivia Card challenge,
one of the opposing players draws a
card from the front of the box. After the
appropriate question has been read, the
DVD Master
selects Start Timer and the
player must give the correct answer before
the timer reaches zero. The card should be
placed in the back of the box when finished.
United Federation
of Planets
Select a Trivia Card and answer
a question about aliens, planets,
ships, and more.
Stardate
Select a Trivia Card and answer
a question about events in the
Star Trek universe.
IDIC (Infinite Diversity
in Infinite Combinations)
Select a Trivia Card and answer
a question about the world of
Pop Culture surrounding Star Trek.
If a player wins any challenge
while on a Warp Speed space,
on their next roll, they move
twice the number of spaces
shown on the Numbered Die.
DVD Challenges
Trivia Challenges
Prime Directive
and Player’s Choice
When a player reaches the end of the game path, they must stop on the space
labeled Stop, no matter what they may have rolled. Their first attempt to win
the game is with an All Play to Win challenge.
All Play to Win
The
DVD Master
chooses All Play to Win from the Game Menu and all
players compete in this special variation of All Play. If the rolling player wins
the challenge, that player advances directly to the winner’s circle and instantly
wins the game!
If they do not win the challenge, they must move to the outer most Final Frontier
ring and await their next turn. If another player answers the All Play to Win
correctly they have the option of forcing an opponent to take a Prime Directive card
or moving forward 3 spaces.
Final Frontier
For any player who has landed on a Final Frontier ring, the
DVD Master
chooses
Final Frontier from the Game Menu and follows the on-screen instructions. The
numbers on the Final Frontier rings correspond to the number of challenges
required to win the game. Players start on the outermost ring (marked 3) and
attempt to complete three challenges. If they successfully complete the challenges,
they win the game! If they do not complete all three challenges correctly, they
move in one ring and await their next turn for another chance to win.
If a player loses a challenge while on the last Final Frontier ring, they will
remain on 1 until they answer correctly or the game ends.
Note:
Players/teams in the Final Frontier ring are immune to Prime Directive cards.
Warp Speed Space
The Trivia Cards
include sweepstakes
winners’ questions!