3
ENGLISH
HOUR GLASS
BLITZ
BONUS TIMER BRONSTEIN
GAME
PRIMARY
SECONDARY
TERTIARY
TOURNAMENT
MOVE
MOVE
ADD BEFORE
ADD AFTER
ADD BEFORE
ADD AFTER
a
f
e
b
c
d
g
INTRODUCTION
Congratulations on your purchase of Saitek’s Game Clock II, a multi-
function digital clock with a wide variety of capabilities! Choose from 6
different Timing Modes and 23 Preset Timing Options, or create your
own personalized timing method! This clock will not only monitor and
enhance your performance in chess—it will also add a new dimension
to many of your other favorite games. Try using the Game Clock II for
checkers, word games, trivia games, and more—and watch how the
introduction of a time factor adds an extra challenge and makes your
games more exciting! After all, trying to make the best possible move in
the shortest amount of time can only sharpen your skills!
IMPORTANT: We recommend that you first familiarize yourself with
the operating concepts described in Sections 1 and 2 of this manual,
before going on to investigate all the different modes and presets the
Game Clock II has to offer! If you spend just a little time learning about
the basic operation and features first, you’ll have a much easier time
understanding the Timing Modes later!
LCD DISPLAYS AT A GLANCE!
QUICK START
KEYS AND FEATURES
LCD DISPLAYS
INTRODUCTION
1. GET TO KNOW THE BASICS
1.1 First, Install the Batteries…
1.2 …Then Try Out the Clock!
2. CLOCK OPTIONS TO EXPLORE
2.1 Checking the Move Number
2.2 Switching Between Time
Displays
2.3 Stopping the Clocks
2.4 Indication of Expired Time
2.5 Resetting For a New Game
2.6 Making Time and Move
Adjustments
3. THE TIMING MODES
3.1 Hour Glass Timing Mode
3.2 Blitz Timing Mode
3.3 Bonus Timer Mode
3.4 Bronstein Timing Mode
3.5 Game Timing Mode
3.6 Tournament Timing Mode
4. USER MODE
5. TECHNICAL DETAILS
5.1 The ACL Function
5.2 Care and Maintenance
5.3 Technical Specifications
TROUBLESHOOTING GUIDE
TABLE OF CONTENTS
a. Countdown Time: The amount of time left on each player’s clock is
displayed in hours and minutes (HH:MM), or minutes and seconds
(MM.SS). Hours/minutes display a colon (:), with no
0
in front of the
hour (except when cycling through Tournament Presets). Minutes/
seconds display a period (.), and a
0
appears in front of the minutes
if there are 5 minutes or less on the clock. Current number of moves
appears on left-hand LCD when NEXT/MOVE NO. is held down.
b. Timing Stage Arrows (
%
): On right-hand LCD. Indicates current
stage in Tournament Timing Mode
(Primary, Secondary, Tertiary).
c. Timing Mode Arrows (
%
): On left-hand LCD. Indicates current
Timing Mode
(Hour Glass, Blitz, Bonus Timer, Bronstein, Game).
d. Low Battery Symbol (
@
): Displayed when about 20 hours of
operating time are left. Time to replace the batteries!
e. Expired Time Symbol (
!
): Displayed when a player’s time has run
out, along with
-0.00
.
f. MOVE Symbol (
&
): Appears in various clock displays involving
move information, e.g., time added before or after moves, time per
game (Game Mode), or number of moves (Tournament Mode). Also
displayed when NEXT/MOVE NO. is pressed to show current move
number during game.
g.
#
/
$
: In certain Timing Modes, used to show whether
time is added to
your opponent’s clock after you’ve made your move,
i.e.,
before his move (
#
), or to
your own clock after you have
made your move (
$
).