8
8
is dummy, however, your hand as
North will be displayed at the top.
• The Dummy Indicator appears under
w
,
n
,
e
, or
s
.
• A symbol on the left-hand side of the
display (
¡
/
™
/
£
/
¢
) will be underlined
to indicate the trump suit, if any.
The computer will play East and West,
and it will also play North (if North is not
declarer or dummy). If North is declarer or
dummy, you’ll play both North and South.
Whenever it’s your turn, you’ll see
s
flash (or
n
, if you’re playing North).
You’ll also choose the cards for dummy.
On your turn, Line 1 of the display will
show your available suits (e.g.,
¡™£¢
),
the current player (e.g.,
S
for South), and
the vulnerability, if any.
Note that, if only
one suit or value is valid for that play, it will
be played for you automatically.
After you
have selected the suit using one of the
methods described below, the display will
show your available cards in that suit (e.g.,
AQ943
). Play a card by using the Direct
Keys or the Cursor Keys, just as you did
during the bidding phase:
•
Direct Key Method:
Press a Suit Key
(
¶
/
•
/
ª
/
º
), then a Value Key (
2
to
a
),
in that order. Then, press ENTER.
•
Cursor Key Method:
Press
>
or
<
to
move the flashing cursor along the
characters in Line 1 of the display, until
you reach your desired suit symbol.
Next, press
?
to copy that suit symbol
to Line 2 of the display. Line 1 now
changes to show your available cards
for that particular suit. Press
>
or
<
to
move the flashing cursor until you
reach your desired card. Again, press
?
to copy that value to Line 2, and
then press ENTER.
If all the other cards have not yet been
played when you enter your card, the
computer will continue to play. Once the
trick has been won, Line 2 will show the
contract, along with the number of tricks
won so far by North/South and East/West
(e.g.,
2™ NS 4 EW 2
).
Press ENTER to start play of the next
trick. Enter a card, as before, and continue
to play until all 13 tricks have been taken.
1.6 Checking Out the Results
After the last trick has been won, the
result will be shown. Note that the result
displays will be different, depending on the
type of Bridge you’re playing.
a. Team of Four Results
To help you understand the results of
these games, take a look at the following
examples:
• Result:
W 3™ =
/
EW 120
Line 1 shows declarer playing
w
,
in a contract of 3
™
, bid and made (=).
Line 2 gives East/West 120 points.
• Result:
N 4¡ -2
/
NS 50
Line 1 shows declarer playing
n
,
in a contract of 4
¡
, bid but down 2
tricks (–2). Line 2 gives North/South
50 points.
At this point, you may press ESCAPE to
return to the Deal Menu, or press ENTER
to store the result and have the computer
replay the hand, playing all four positions.
If you press ENTER,
Replaying
will
show briefly, as the computer goes into
Autoplay Mode and plays the same hand
again. On completion of the last trick,
you’ll be prompted to press ENTER. The
results will then be shown, as in the first
game. This time, though, Line 2 also
displays the International Match Points
(e.g.,
N 3£ +2
, and then
IMP: 0
).
Press ENTER once more to display the
next set of re\sults, showing the total
number of deals and the cumulative IMP
for both teams (e.g.,
deals 2
, and then
IMP: 0/14
). Finally, press ENTER to
return to the Deal Menu.
b. Rubber Bridge Results
Press ENTER after the last trick has
been completed, and the result will show
on Line 1, e.g.,
E 4¢ =
(declarer playing
e
, in a contract of 4
¢
, bid and
made). Line 2 shows the above and below
the line scores, as in
AL:0 BL:80
.
At this point, you may press ESCAPE to
return to the Deal Menu, or press ENTER
repeatedly to display and store a variety of
results, as in the examples below.
• The current scores above and below
the line before a rubber is made (for
North/South, then East/West):
Total NS:
/
AL:150 BL:0
Total EW:
/
AL:0 BL:80
• The cumulative score of previous
rubbers:
Total point
/
NS:0 EW:0
.