1.5 …and Learn to Play!
Just as in a game played by four human
players, the bids made will have decided who
is to lead. The player with the highest bid is
declarer
, and declarer's partner is
dummy
.
The player to the right of dummy leads the
first card, and play then continues in a
clockwise direction. The object is to win
tricks, and you must follow suit whenever
possible. Tricks are won by the highest card
of the suit that's been led, but cards from the
trump suit (if any) will outrank cards from any
other suit.
If it's your opening lead, will flash;
otherwise, the computer will lead. For
subsequent tricks, the first player is the
winner of the previous trick.
Once the first card is led, watch the display
for the following:
•
The suits and values appear in the
middle of the display, as the cards are
being played.
•
Dummy's hand is normally displayed at
the top half of the display, and your hand
is shown at the bottom. If South is
dummy, however, your hand as North will
be displayed at the top.
•
The Dummy Indicator appears under
, , or .
•
A symbol on the left-hand side of the
display (
q r e w
) will be underlined to
indicate the trump suit, if any. The
computer will play East and West, and it
will also play North (if North is not
declarer or dummy). If North is declarer
or dummy, you'll play both North and
South.
Whenever it's your turn, you'll see
flash (or if you're playing North). You'll
also choose the cards for dummy. On your
turn, Line 1 of the display will show your
available suits (e.g.,
w e r q
), the current
player (e.g.,
S
for South), and the
vulnerability, if any. Note that, if only one suit
or value is valid for that play, it will be played
for you automatically. After you have selected
the suit using one of the methods described
below, the display will show your available
cards in that suit (e.g.,
AQ943
). Play a card
by using the Direct Keys or the Cursor Keys,
just as you did during the bidding phase:
•
Direct Key Method: Press a Suit Key
(
q r e w
), then a Value Key (
2
to
A
), in
that order. Then, press
ENTER
.
•
Cursor Key Method: Press
X
or
W
to
move the flashing cursor along the
characters in Line 1 of the display, until
you reach your desired suit symbol.
Next, press
T
to copy that suit symbol
to Line 2 of the display. Line 1 now
changes to show your available cards for
that particular suit. Press
X
or
W
to
move the flashing cursor until you reach
your desired card. Again, press
T
to
copy that value to Line 2, and then press
ENTER
.
If all the other cards have not yet been
played when you enter your card, the
computer will continue to play. Once the trick
has been won, Line 2 will show the contract,
along with the number of tricks won so far by
North/South and East/West (e.g.,
2™
r
NS
4 EW 2
).
SOUTH
EAST
NORTH
WEST
SOUTH
SOUTH
NORTH
BIDDING/PLAY INFORMATION
YOU NEED TO KNOW!
•
If you change your mind after entering
a suit or value (but before pressing
ENTER
), press the
S
key to cancel
and start over.
•
When only a single suit or value is
valid, it is automatically selected and
moved down to Line 2.
•
When only one card is left to play in
the final round, the computer will
automatically play that card for you.
•
Attempting to enter an invalid suit or
value will result in an error beep.
•
If all parties pass,
All pass
will be
displayed, along with a
0
result. If
this happens, return to the Deal Menu
for a new hand by pressing
ESCAPE
.
•
Press
ESCAPE
during bidding or play
to terminate your current hand and
return to the Deal Menu.
Pro Bridge manual final.qxd 2/8/2006 11:42 AM Page 10