GETTING TO KNOW YOUR JUMP STARTER
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ϵ͘Ă
ϵ͘ď
11
ϭϭ͘Ă
ϭϭ͘ď
13
1
2
3
4
5
6
ϴ
7
6
ϵ͘Đ
ϭϬ
12
ϭ͘
WŽǁĞƌƵƩŽŶ
Ϯ͘
ĂƩĞƌLJĂƉĂĐŝƚLJ/ŶĚŝĐĂƚŽƌƐ
ϯ͘
:ƵŵƉ^ƚĂƌƚ^ŽĐŬĞƚ
ϰ͘
KƵƚƉƵƚϭ͗h^ϱsͬϮ͘ϭ
ϱ͘
KƵƚƉƵƚϮ͗h^YƵŝĐŬŚĂƌŐĞϱsͬϯ͕ϵsͬϮ͕
ϭϮsͬϭ͘ϱ
ϲ͘
>>ŝŐŚƚ͗^ƚĞĂĚLJdŽƌĐŚ͕^K^^ŝŐŶĂů&ůĂƐŚ͕
^ƚƌŽďĞ
ϳ͘
/ŶƉƵƚͬKƵƚƉƵƚϯ͗h^dLJƉĞͲϱsͬϯ
ϴ͘
KƵƚƉƵƚϰ͗ϭϮΕϭϲ͘ϴsͬϭϬ
ϵ͘
^ŵĂƌƚ:ƵŵƉĞƌĂďůĞ
Ă͘
:ƵŵƉĞƌůĂŵƉ
ď͘
:ƵŵƉĞƌŽŶŶĞĐƚŽƌ
Đ͘
:ƵŵƉĞƌĂďůĞŝƐƉůĂLJ
ϭϬ͘
ŝŐĂƌĞƩĞ>ŝŐŚƚĞƌ^ŽĐŬĞƚ
ϭϭ͘
h^dLJƉĞͲŚĂƌŐŝŶŐĂďůĞ
Ă͘
dLJƉĞͲŽŶŶĞĐƚŽƌ
ď͘
h^ŽŶŶĞĐƚŽƌ
ϭϮ͘
^WŽǁĞƌĚĂƉƚĞƌ
ϭϯ͘
,ĂŶĚŚĞůĚWƌŽƚĞĐƟǀĞĂƐĞ